Players start the mode in Falador, which is a safe place from the zombies, with Zrik selling supplies and mystery boxes nearby that can be used to survive. While playing the mode, it is not possible to complete any quests, take part in minigames and Distractions and Diversions, or other activities. NPCs that are not specifically part of the mode are not present. Methods of teleportation such as the Lodestone Network are inaccessible. Dungeons and other underground areas cannot be entered in this mode, and only certain parts of the free-to-play surface world are accessible. The Wizards' Tower, the Grand Exchange, Black Knights' Fortress, Karamja, and Daemonheim are all blocked off and inaccessible. The hidey-hole shortcut into Falador is inaccessible due to the lack of rope or sinew materia
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| - Players start the mode in Falador, which is a safe place from the zombies, with Zrik selling supplies and mystery boxes nearby that can be used to survive. While playing the mode, it is not possible to complete any quests, take part in minigames and Distractions and Diversions, or other activities. NPCs that are not specifically part of the mode are not present. Methods of teleportation such as the Lodestone Network are inaccessible. Dungeons and other underground areas cannot be entered in this mode, and only certain parts of the free-to-play surface world are accessible. The Wizards' Tower, the Grand Exchange, Black Knights' Fortress, Karamja, and Daemonheim are all blocked off and inaccessible. The hidey-hole shortcut into Falador is inaccessible due to the lack of rope or sinew materia
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| - King/Queen of the Damned
- the Damned
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Prize
| - In-game pets, all-expenses paid trips to Jagex, coins, titles, lifetime membership subscriptions
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Description
| - Fight hordes of zombies and be among the last players remaining to win prizes
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| - Players start the mode in Falador, which is a safe place from the zombies, with Zrik selling supplies and mystery boxes nearby that can be used to survive. While playing the mode, it is not possible to complete any quests, take part in minigames and Distractions and Diversions, or other activities. NPCs that are not specifically part of the mode are not present. Methods of teleportation such as the Lodestone Network are inaccessible. Dungeons and other underground areas cannot be entered in this mode, and only certain parts of the free-to-play surface world are accessible. The Wizards' Tower, the Grand Exchange, Black Knights' Fortress, Karamja, and Daemonheim are all blocked off and inaccessible. The hidey-hole shortcut into Falador is inaccessible due to the lack of rope or sinew material (to create hidey-hole). The ladder by the east wall inside Falador can be used to access the jump wall shortcut out of Falador to the north. The Magic and Prayer tabs are both disabled, restricting players to melee or ranged combat. Additionally, Elder trees and Bloodwood trees are removed from the game. Outside of Falador, zombies will sense players nearby and rise up from the ground. When travelling as a group, this will happen more often. The aim of Dimension of the Damned is to score a good enough hiscore to place into the top 1,000 players of the mode. Players can increase their score by killing zombies, and will be penalised by having their score multiplier reduced if they die. The mode can be restarted at any time and as many times as desired to try and achieve a top hiscore. Similar to how Seasonal Deadman Mode works in Old School RuneScape, the top players of the mode will be taken forward into a finale. This will be indicated to players through the Message Centre and an email.
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