About: Emplaced StA-3 Light Machine Gun   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

The Emplaced StA-3 Light Machine Gun, with an added protective armored screen, is effective for sustained fire over a longer range than the standard issue StA-3 Light Machine Gun, and like the standard version it is manufactured by Stahl Arms. The tripod offers its user a pitch of 100 degrees vertically and 75 degrees horizontally. The added protection does affect the cooling mechanism of the gun, so extensive firing leads to overheating, rendering the gun inoperable until it cools down which can leave the operator vulnerable to enemy fire.

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rdfs:label
  • Emplaced StA-3 Light Machine Gun
rdfs:comment
  • The Emplaced StA-3 Light Machine Gun, with an added protective armored screen, is effective for sustained fire over a longer range than the standard issue StA-3 Light Machine Gun, and like the standard version it is manufactured by Stahl Arms. The tripod offers its user a pitch of 100 degrees vertically and 75 degrees horizontally. The added protection does affect the cooling mechanism of the gun, so extensive firing leads to overheating, rendering the gun inoperable until it cools down which can leave the operator vulnerable to enemy fire.
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dbkwik:killzone/pr...iPageUsesTemplate
abstract
  • The Emplaced StA-3 Light Machine Gun, with an added protective armored screen, is effective for sustained fire over a longer range than the standard issue StA-3 Light Machine Gun, and like the standard version it is manufactured by Stahl Arms. The tripod offers its user a pitch of 100 degrees vertically and 75 degrees horizontally. The added protection does affect the cooling mechanism of the gun, so extensive firing leads to overheating, rendering the gun inoperable until it cools down which can leave the operator vulnerable to enemy fire. An often overlooked issue with the Emplacement Gun is that the user's current health is not accurately monitored while manning it. Their screen will take much longer to run red with blood and their vision will not be blurred as much as usual, so it is very easy to suddenly get killed while still mounting the turret. By the time the "hurt" visual effect sets in, it is usually too late for the gunner to unmount it. The armored plating does not offer full protection so ducking under the weapon can still get the user killed.
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