About: Mars Prison   Sponge Permalink

An Entity of Type : dbkwik:resource/9VuuK15D066sRI-uSXctMQ==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

The level is similar to Vietnam in the sense the bombs explode in the stage (but in this case being large plasma bombs). This level is playable on Assault. The objectives are: -Breach the Prison wall-- Involves attackers to obtain mines near the prison and blow up a large bomb near the wall. The defenses include six SFL Guns and two HA-4s. -Override Security System-- Involves attackers to deactivate two terminals which take four seconds to override. Defenses include two CA-3s. -Secure the Barracks-- Involves attackers to move to a set location, the barracks. Defenses include two CA-3s.

AttributesValues
rdf:type
rdfs:label
  • Mars Prison
rdfs:comment
  • The level is similar to Vietnam in the sense the bombs explode in the stage (but in this case being large plasma bombs). This level is playable on Assault. The objectives are: -Breach the Prison wall-- Involves attackers to obtain mines near the prison and blow up a large bomb near the wall. The defenses include six SFL Guns and two HA-4s. -Override Security System-- Involves attackers to deactivate two terminals which take four seconds to override. Defenses include two CA-3s. -Secure the Barracks-- Involves attackers to move to a set location, the barracks. Defenses include two CA-3s.
dcterms:subject
Unlocked
  • Unlocked by Default
dbkwik:timesplitte...iPageUsesTemplate
Name
  • Mars Prison
Climate
  • None
Location
  • On Mars
Size
  • Large
rec wep set
rec bot set
abstract
  • The level is similar to Vietnam in the sense the bombs explode in the stage (but in this case being large plasma bombs). This level is playable on Assault. The objectives are: -Breach the Prison wall-- Involves attackers to obtain mines near the prison and blow up a large bomb near the wall. The defenses include six SFL Guns and two HA-4s. -Override Security System-- Involves attackers to deactivate two terminals which take four seconds to override. Defenses include two CA-3s. -Secure the Barracks-- Involves attackers to move to a set location, the barracks. Defenses include two CA-3s. -Deactivate Prison Lockdown Involves attackers to deactivate one terminal which takes four seconds to override. -Assassinate the Prisoner-- Involves attackers to move a large distance to the cells and shoot the imprisoned rebel. Defenses include three SFL Guns and one CA-3. In Assault and Capture the Bag, the level is expanded to include the areas outside of the prison. The back entrance to the prison is sealed off during assault, for obvious reasons. The cell area is also accessible because it serves as a bag base, and the location of the final objective (Kill the prisoner) in Assault.
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