About: 2Fort   Sponge Permalink

An Entity of Type : dbkwik:resource/G00TFteaJZY_b5st_sYvUQ==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

2Fort is a Capture the Flag map and the subsequent remake of the Team Fortress Classic map of the same name; these maps are both based on the Team Fortress map "2fort5". 2Fort was the first official CTF map for Team Fortress 2, and was one of the six initial maps included with the game's release. Two similar forts oppose each other, separated by a stream of water. A covered bridge spans the stream and battlements exist on each fort, providing excellent positions to assault oncoming players, particularly for Snipers.

AttributesValues
rdf:type
rdfs:label
  • 2Fort
  • 2Fort
rdfs:comment
  • 2Fort ist eine Flagge erobern-Karte aus Team Fortress, Team Fortress Classic und Team Fortress 2. Die Karte gehört zu den sechs Standardkarten von Team Fortress 2 und ist ein Remake der gleichnamigen Karte aus Team Fortress Classic und Team Fortress. Bereits in dem 1996 erschienen Team Fortress erfreute sich 2Fort sehr großer Beliebtheit und war in unterschiedlichen Varianten spielbar. Als bekannteste klassische Version der Karte gilt dabei 2Fort5 vom TF-Mitentwickler John Cook und Devin Jenson. Neben seiner Rolle in den Spielen selbst scheint 2Fort auch identisch mit der homophonen Stadt Teufort im Universum von Team Fortress 2 zu sein, in der Teile der Handlungs aus den Comics spielen.
  • 2Fort is a Capture the Flag map and the subsequent remake of the Team Fortress Classic map of the same name; these maps are both based on the Team Fortress map "2fort5". 2Fort was the first official CTF map for Team Fortress 2, and was one of the six initial maps included with the game's release. Two similar forts oppose each other, separated by a stream of water. A covered bridge spans the stream and battlements exist on each fort, providing excellent positions to assault oncoming players, particularly for Snipers.
dcterms:subject
Super Jump
  • Yes
Animated
  • No
DownloadLink
dbkwik:de.valve/pr...iPageUsesTemplate
dbkwik:mugen/prope...iPageUsesTemplate
dbkwik:teamfortres...iPageUsesTemplate
Water
  • Yes
Caption
  • Heavy battling Pyro on 2Fort
pyrovision
  • Yes
dbkwik:team-fortre...iPageUsesTemplate
Kits
  • 15(xsd:integer)
maptype
Environment
  • Farmland
Music
  • Yes
Ammo
  • 20(xsd:integer)
Resolution
  • Low
Setting
  • Daylight, sunny
Developer(s)
Creator
  • Viper Snake
abstract
  • 2Fort ist eine Flagge erobern-Karte aus Team Fortress, Team Fortress Classic und Team Fortress 2. Die Karte gehört zu den sechs Standardkarten von Team Fortress 2 und ist ein Remake der gleichnamigen Karte aus Team Fortress Classic und Team Fortress. Bereits in dem 1996 erschienen Team Fortress erfreute sich 2Fort sehr großer Beliebtheit und war in unterschiedlichen Varianten spielbar. Als bekannteste klassische Version der Karte gilt dabei 2Fort5 vom TF-Mitentwickler John Cook und Devin Jenson. Neben seiner Rolle in den Spielen selbst scheint 2Fort auch identisch mit der homophonen Stadt Teufort im Universum von Team Fortress 2 zu sein, in der Teile der Handlungs aus den Comics spielen.
  • 2Fort is a Capture the Flag map and the subsequent remake of the Team Fortress Classic map of the same name; these maps are both based on the Team Fortress map "2fort5". 2Fort was the first official CTF map for Team Fortress 2, and was one of the six initial maps included with the game's release. Two similar forts oppose each other, separated by a stream of water. A covered bridge spans the stream and battlements exist on each fort, providing excellent positions to assault oncoming players, particularly for Snipers. There are three entrances into each fort, however not all of them are accessible to every class. The primary entrances are the two openings on the ground level. There are short ramps leading up to each entrance, and the entrances converge under an open grate. These ramps allow defenders to attack intruders from above. The second entrance is through the sewers which runs underneath each base. The entryway between the sewers and the base features a stairway and a pool of water; this area is a viable chokepoint. The third entrance is the battlements of each base, which can generally only be accessed by using special jumping maneuvers as a Scout, Soldier, Pyro, Demoman, or Engineer. It can also be accessed by a Medic equipping the Quick-Fix who is healing a Soldier or Demoman. 2Fort's bases are the easiest to defend of all stock CTF maps due to the long, easily-blocked passages leading to and from the enemy team's flag room. Every capture will require a substantial amount of team coordination, especially when the player count is high. To win, your team must capture the opposing team's Intelligence continuously until you reach the game's capture limit (3 by default), while preventing the enemy from achieving that same goal.
Alternative Linked Data Views: ODE     Raw Data in: CXML | CSV | RDF ( N-Triples N3/Turtle JSON XML ) | OData ( Atom JSON ) | Microdata ( JSON HTML) | JSON-LD    About   
This material is Open Knowledge   W3C Semantic Web Technology [RDF Data] Valid XHTML + RDFa
OpenLink Virtuoso version 07.20.3217, on Linux (x86_64-pc-linux-gnu), Standard Edition
Data on this page belongs to its respective rights holders.
Virtuoso Faceted Browser Copyright © 2009-2012 OpenLink Software