About: Video game addiction   Sponge Permalink

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Video Game Addiction (or VGA) is the common term given to the phenomenon whereby an individual becomes mentally reliant on video games. The condition is characterised by the individual's tendency to believe that computer games actully are 'real life' and vice versa. This can have varied consequences, ranging from the incredibly violent to the clinically insane depending upon the video game and individual in question.

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  • Video game addiction
  • Video Game Addiction
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  • Video Game Addiction (or VGA) is the common term given to the phenomenon whereby an individual becomes mentally reliant on video games. The condition is characterised by the individual's tendency to believe that computer games actully are 'real life' and vice versa. This can have varied consequences, ranging from the incredibly violent to the clinically insane depending upon the video game and individual in question.
  • Video games addiction is use of computer and video games to make life bearable. Instances have been reported in which users play compulsively, isolating themselves from family and friends or from other forms of social contact, and focus almost entirely on in-game achievements rather than other life events, and exhibit lack of imagination and mood swings. There is no formal diagnosis of video game addiction in current medical or psychological literature. Inclusion of it as a psychological disorder has been proposed and rejected for the next version of the Diagnostic and Statistical Manual of Mental Disorders (DSM).
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abstract
  • Video Game Addiction (or VGA) is the common term given to the phenomenon whereby an individual becomes mentally reliant on video games. The condition is characterised by the individual's tendency to believe that computer games actully are 'real life' and vice versa. This can have varied consequences, ranging from the incredibly violent to the clinically insane depending upon the video game and individual in question.
  • Video games addiction is use of computer and video games to make life bearable. Instances have been reported in which users play compulsively, isolating themselves from family and friends or from other forms of social contact, and focus almost entirely on in-game achievements rather than other life events, and exhibit lack of imagination and mood swings. There is no formal diagnosis of video game addiction in current medical or psychological literature. Inclusion of it as a psychological disorder has been proposed and rejected for the next version of the Diagnostic and Statistical Manual of Mental Disorders (DSM).
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