About: Cowled Wizards   Sponge Permalink

An Entity of Type : dbkwik:resource/xoykDFxJFBgF02W_HRnEzw==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

The Cowled Wizards are an organization that places magic laws upon Athkatla. They also have a member on the Council of Five. The Cowled Wizards place strict laws where unlicensed wizardly spells are forbidden, and the casting of one will lead to the arrest of those involved. If they resist, they will be killed. After they are arrested they go on trial in a building in the Athkatla Government, where the leader decides what punishment they get. They can be executed or they may be sent to Spellhold, a magical prison.

AttributesValues
rdf:type
rdfs:label
  • Cowled Wizards
rdfs:comment
  • The Cowled Wizards are an organization that places magic laws upon Athkatla. They also have a member on the Council of Five. The Cowled Wizards place strict laws where unlicensed wizardly spells are forbidden, and the casting of one will lead to the arrest of those involved. If they resist, they will be killed. After they are arrested they go on trial in a building in the Athkatla Government, where the leader decides what punishment they get. They can be executed or they may be sent to Spellhold, a magical prison.
  • The Cowled Wizards are a secret organization of wizards in Amn. They were originally created by Alisar of Esmeltaran in the 13th century. Alisar and the mages wanted to preserve magical lore and they saw themselves as saviors of the Art and as agents of Azuth and Deneir. Moving underground, they became librarians of lore and teachers to those with potential. The Cowled Wizards also kept an eye on foreign wizards passing through Amn, keeping rogue wizards in line to protect Amnians and the Cowled Wizards' secrecy.
  • The Cowled Wizards are a fictional secret organization based in Athkatla, in the Forgotten Realms universe of Dungeons & Dragons. Their main job is to find and destroy 'deviant' wizards and sorcerers, and are completely separate from the ruling Council of Six in Athkatla. Nobody is aware of their numbers, or power, though they keep an asylum (called Spellhold) in the island of Brynnlaw, where they house their offenders. Although they are feared in Amn, they are tolerated because the general populace fears rogue wizards and sorcerers more.
sameAs
dcterms:subject
Row 1 info
  • Unknown
Row 2 info
  • Government Building in Athkatla Government, Spellhold
Row 1 title
  • Leader
Row 2 title
  • Base of Operations
Row 3 info
  • Cowled Wizard
Row 3 title
  • Members
dbkwik:baldursgate...iPageUsesTemplate
dbkwik:forgotten-r...iPageUsesTemplate
dbkwik:forgottenre...iPageUsesTemplate
Box Title
  • Cowled Wizards
abstract
  • The Cowled Wizards are a fictional secret organization based in Athkatla, in the Forgotten Realms universe of Dungeons & Dragons. Their main job is to find and destroy 'deviant' wizards and sorcerers, and are completely separate from the ruling Council of Six in Athkatla. Nobody is aware of their numbers, or power, though they keep an asylum (called Spellhold) in the island of Brynnlaw, where they house their offenders. Although they are feared in Amn, they are tolerated because the general populace fears rogue wizards and sorcerers more. The Cowled Wizards and Spellhold feature prominently in the computer game Baldur's Gate II.
  • The Cowled Wizards are an organization that places magic laws upon Athkatla. They also have a member on the Council of Five. The Cowled Wizards place strict laws where unlicensed wizardly spells are forbidden, and the casting of one will lead to the arrest of those involved. If they resist, they will be killed. After they are arrested they go on trial in a building in the Athkatla Government, where the leader decides what punishment they get. They can be executed or they may be sent to Spellhold, a magical prison.
  • The Cowled Wizards are a secret organization of wizards in Amn. They were originally created by Alisar of Esmeltaran in the 13th century. Alisar and the mages wanted to preserve magical lore and they saw themselves as saviors of the Art and as agents of Azuth and Deneir. Moving underground, they became librarians of lore and teachers to those with potential. The Cowled Wizards also kept an eye on foreign wizards passing through Amn, keeping rogue wizards in line to protect Amnians and the Cowled Wizards' secrecy.
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