About: Game mechanics/Level generation   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

__TOC__ Forced items For every special room there is something to open or used to get an item. This tip will help you guess what kind of potion you have in your backpack. * There is a Potion of Invisibility for each Flooded vault at a depth. * There is a Potion of Liquid Flame for each Storage at a depth. * There is a Potion of Levitation for each Room of traps, or Chasm room, at a depth. * There is an Iron key for each locked door at a depth. * There is a Golden key for each locked chest & each pair of crystal chests at a depth.

AttributesValues
rdfs:label
  • Game mechanics/Level generation
rdfs:comment
  • __TOC__ Forced items For every special room there is something to open or used to get an item. This tip will help you guess what kind of potion you have in your backpack. * There is a Potion of Invisibility for each Flooded vault at a depth. * There is a Potion of Liquid Flame for each Storage at a depth. * There is a Potion of Levitation for each Room of traps, or Chasm room, at a depth. * There is an Iron key for each locked door at a depth. * There is a Golden key for each locked chest & each pair of crystal chests at a depth.
dcterms:subject
dbkwik:pixeldungeo...iPageUsesTemplate
abstract
  • __TOC__ Forced items For every special room there is something to open or used to get an item. This tip will help you guess what kind of potion you have in your backpack. * There is a Potion of Invisibility for each Flooded vault at a depth. * There is a Potion of Liquid Flame for each Storage at a depth. * There is a Potion of Levitation for each Room of traps, or Chasm room, at a depth. * There is an Iron key for each locked door at a depth. * There is a Golden key for each locked chest & each pair of crystal chests at a depth.
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