About: Warrior: Guide to Playing the Job   Sponge Permalink

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Final Fantasy XI allows players to choose between five different races, each with its own strengths and weaknesses in terms of . While certain races' are better matched to some jobs more than others, the differences are never so profound as to prevent any race from playing any particular job (except for Elvaans and Black Mage). All players can excel at any job they so choose, provided they have the skill and the equipment; the race selection is mostly an aesthetic decision. Starting Stats

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  • Warrior: Guide to Playing the Job
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  • Final Fantasy XI allows players to choose between five different races, each with its own strengths and weaknesses in terms of . While certain races' are better matched to some jobs more than others, the differences are never so profound as to prevent any race from playing any particular job (except for Elvaans and Black Mage). All players can excel at any job they so choose, provided they have the skill and the equipment; the race selection is mostly an aesthetic decision. Starting Stats
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  • Final Fantasy XI allows players to choose between five different races, each with its own strengths and weaknesses in terms of . While certain races' are better matched to some jobs more than others, the differences are never so profound as to prevent any race from playing any particular job (except for Elvaans and Black Mage). All players can excel at any job they so choose, provided they have the skill and the equipment; the race selection is mostly an aesthetic decision. Warrior is interesting in the fact that no race has clearly been defined as the 'best' as far as base stats. Hume, Galka, Mithra, and Elvaan can all easily be debated as the superior WAR. Taru warriors when acting as DD are equally effective to all other races, as they have great DEX and AGI. STR can be easily made up for in gear and food, so is not really an issue. As far as Taru warrior tanks go, their AGI shows its usefulness here, and their VIT score is only off by a couple points when compared to hume and mithra across the entire level span. This means that they can take a beating just as well as either a hume or mithra per hit. However, a taru lacks the HP that other races have. Although this will not create any issues until around level 45+, when the HP gap becomes quite noticeable without HP+ gear. Starting Stats
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