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| - Mana Regeneration is a beneficial status effect in Demon's Souls.
- The condition of a game character gaining mana points over time is referred to as mana regeneration. Players can gain mana from basically two sources — out-of-combat or in-combat regeneration. Spirit regenerates high amounts of mana, but only out of combat; whereas combat regeneration is usually lower, but continues during combat.
- Mana Regeneration (also known as MP5) is a stat similar to health regeneration which determines the amount of mana a champion regenerates over a five-second period. This happens in half-second intervals. Each champion that uses mana starts with a certain base rate of mana regeneration, which increases by a small amount at each level-up. It can be further increased by a variety of items, abilities, masteries, runes and neutral buffs, as detailed below. Mana regeneration stacks additively, meaning that each bonus point acquired directly affects its statistic. This is true whether the bonus is a flat value or percentage-based
- In Diablo I, Mana Regeneration is initially set at zero; characters must drink potions or visit Adria (in Hellfire) to regain Mana. In Diablo II, natural Mana Regeneration is very low, meaning that investing in items that increase it is vital to any spellcaster. The Sorceress Skill Warmth and the Paladin's Meditation Aura are the only skills in the game to grant a bonus to additional Mana Regeneration.
- Tilstanden til en spillkarakter få Mana poeng over tid blir omtalt somMana gjenfødelse. Spillere kan få mana fra utgangspunktet to kilder - Ånd eller direkte gjenfødelse. Spirit regenererer store mengder mana, men blir avbrutt i fem sekunder etter å ha brukt Mana for en spell (se 5-sekunders regelen under), mens direkte gjenfødelse er vanligvis lavere, men fortsetter uavbrutt hele tiden.
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| - In Diablo I, Mana Regeneration is initially set at zero; characters must drink potions or visit Adria (in Hellfire) to regain Mana. In Diablo II, natural Mana Regeneration is very low, meaning that investing in items that increase it is vital to any spellcaster. The Sorceress Skill Warmth and the Paladin's Meditation Aura are the only skills in the game to grant a bonus to additional Mana Regeneration. In Diablo III, all classes have alternate means of regenerating their class resources, which can roll on any of the class-specific items, or be a part of their skills. Moreover, some classes may have zero or even negative recovery rate of their resources.
- Mana Regeneration is a beneficial status effect in Demon's Souls.
- The condition of a game character gaining mana points over time is referred to as mana regeneration. Players can gain mana from basically two sources — out-of-combat or in-combat regeneration. Spirit regenerates high amounts of mana, but only out of combat; whereas combat regeneration is usually lower, but continues during combat.
- Tilstanden til en spillkarakter få Mana poeng over tid blir omtalt somMana gjenfødelse. Spillere kan få mana fra utgangspunktet to kilder - Ånd eller direkte gjenfødelse. Spirit regenererer store mengder mana, men blir avbrutt i fem sekunder etter å ha brukt Mana for en spell (se 5-sekunders regelen under), mens direkte gjenfødelse er vanligvis lavere, men fortsetter uavbrutt hele tiden. Mana foryngelse skjer én gang per kryss, men det er målt i MP5 (Mana Per 5 sekunder), fordi det er den som brukes i verktøytips. Mens Spirit-baserte Regen er målt i MP5, refererer vanligvis til MP5 direkte gjenfødelse.
- Mana Regeneration (also known as MP5) is a stat similar to health regeneration which determines the amount of mana a champion regenerates over a five-second period. This happens in half-second intervals. Each champion that uses mana starts with a certain base rate of mana regeneration, which increases by a small amount at each level-up. It can be further increased by a variety of items, abilities, masteries, runes and neutral buffs, as detailed below. Mana regeneration stacks additively, meaning that each bonus point acquired directly affects its statistic. This is true whether the bonus is a flat value or percentage-based
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