The RG2 fires a long, narrow, iron slug through a powerful set of superconducting electromagnets, reaching barrel velocities of up to 4,000 meters/second. Only direct fire is possible with the RG2, though that direct fire can punch through brick walls, armor and concrete. The RG2 ignores all armor, but it also does very little damage to unarmored targets, because the slugs pass quickly and cleanly through the victim. Armor slows the neddlelike round (2mm diamter, 10 cm long) and makes it tumble, doubling the damage. The recoil of the RG2 is extreme.
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| - The RG2 fires a long, narrow, iron slug through a powerful set of superconducting electromagnets, reaching barrel velocities of up to 4,000 meters/second. Only direct fire is possible with the RG2, though that direct fire can punch through brick walls, armor and concrete. The RG2 ignores all armor, but it also does very little damage to unarmored targets, because the slugs pass quickly and cleanly through the victim. Armor slows the neddlelike round (2mm diamter, 10 cm long) and makes it tumble, doubling the damage. The recoil of the RG2 is extreme.
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abstract
| - The RG2 fires a long, narrow, iron slug through a powerful set of superconducting electromagnets, reaching barrel velocities of up to 4,000 meters/second. Only direct fire is possible with the RG2, though that direct fire can punch through brick walls, armor and concrete. The RG2 ignores all armor, but it also does very little damage to unarmored targets, because the slugs pass quickly and cleanly through the victim. Armor slows the neddlelike round (2mm diamter, 10 cm long) and makes it tumble, doubling the damage. The recoil of the RG2 is extreme. The RG2 is much quieter than gunpowder weapons because the vented barrel is open series of electromagnets. It has no moving parts except the loader, and so do not release any explosive propellant. The only noise is the sonic boom made by the slug. The vents release jets of warm air when the gun is in use; this air is channeled rearward to reduce recoil. The RG2 requires a lot of power and emits a huge electromagnetic field. Its battery can only power 10 shots, though it has cords that can plug directly into power grids for unlimited fire
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