Wounding causes the target to lose one 1 hit point per round until it either dies or heals.
The damage from wounding is physical and will be absorbed by any form of physical damage resistance or damage reduction, but it bypasses all types of damage immunity. Like regeneration, multiple wounding effects can be active simultaneously, with the damage from each wounding effect applied separately and on its own timer.
Wounding causes the target to lose one 1 hit point per round until it either dies or heals.
The damage from wounding is physical and will be absorbed by any form of physical damage resistance or damage reduction, but it bypasses all types of damage immunity. Like regeneration, multiple wounding effects can be active simultaneously, with the damage from each wounding effect applied separately and on its own timer.