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An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

One of the aims in Harvest Moon is to get married and start a family. The player has the option of wooing five different girls. Each of the girls you can marry has an affection score, numerically it starts at 0 and ends at 999. There is a visual cue of the girls affection values in the game, via their diaries.

AttributesValues
rdfs:label
  • Marriage (HM)
rdfs:comment
  • One of the aims in Harvest Moon is to get married and start a family. The player has the option of wooing five different girls. Each of the girls you can marry has an affection score, numerically it starts at 0 and ends at 999. There is a visual cue of the girls affection values in the game, via their diaries.
dcterms:subject
abstract
  • One of the aims in Harvest Moon is to get married and start a family. The player has the option of wooing five different girls. Each of the girls you can marry has an affection score, numerically it starts at 0 and ends at 999. There is a visual cue of the girls affection values in the game, via their diaries.
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