About: Celestial Vale Quests   Sponge Permalink

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The quests in this area provide enough XP to both, level up the character to 20, and level up a Genie to 20 using XP as well. This means that it is hypothetically possible for a character to level TOO HIGH for some of the later quests. The Watcher of the Earth is right around the corner from the starting position, offering a genie from the start with the quest The Birth of a New Age. Go easy on it for the first ten levels, though, at least until you start to get some of the Bonus XP or do some extra grinding killing.

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  • Celestial Vale Quests
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  • The quests in this area provide enough XP to both, level up the character to 20, and level up a Genie to 20 using XP as well. This means that it is hypothetically possible for a character to level TOO HIGH for some of the later quests. The Watcher of the Earth is right around the corner from the starting position, offering a genie from the start with the quest The Birth of a New Age. Go easy on it for the first ten levels, though, at least until you start to get some of the Bonus XP or do some extra grinding killing.
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abstract
  • The quests in this area provide enough XP to both, level up the character to 20, and level up a Genie to 20 using XP as well. This means that it is hypothetically possible for a character to level TOO HIGH for some of the later quests. The Watcher of the Earth is right around the corner from the starting position, offering a genie from the start with the quest The Birth of a New Age. Go easy on it for the first ten levels, though, at least until you start to get some of the Bonus XP or do some extra grinding killing. There are two reasons for giving up XP, so precious in other games, to an ally that is mostly decoration. One, keeping your level down to keep doing quests for your level; there are way so many |quests in the 20s that the character will level up too high before finishing them all. Secondly, to keep your available Spirit, and therefore Spirit available for skills, and therefore level of skills, high relative to your level. The normal amount of Spirit leaves a player high level but having to make very tough choices about what skills they can raise. Attaining level 20 is required to leave Celestial Vale and go to Perfect World proper. Cultivation quest level 19 is not required. At level 20, all of the Teleport Masters have a menu option: "Quest Related" > "Return to Celestial Vale" or "Return to Perfect World". This takes you from Celesial Vale to the home city of your race (e.g., Winged Elves to Plume City, or Tideborn to City of Raging Tides. Lerne in the final town will also transport you to your home city, so check his dialogue if you do not wish to return yet. Players that do level up to 20, being eligible to leave, are advised to go to talk to the Elder of their home city and receive the quest for the Minister Armor (simply talk to all the crafters). The final quest, to seal the Snowgrind Fox, is mandatory for character advancement (required for later spells and abilities). It is also the quickest way to get the Minister Weapons. However, it will not disappear as quickly if the character levels high. The cave entrance is accessed in the center of Konton, but the Fox and the cave are an entirely new area, known in PWI (and other games) as an "Instance". Instances are generated automatically by the computer; they are unique to each solo character and each leader of a Squad that enters them. This can be a little confusing for starting players. Be sure you are in a squad, and that the leader enters first, if you want to complete the Fox quests with a squad. For more on this Instance system (see Fu Ben). Note that before the final boss and after only two of the three bonus xp quests (see Bonus XP), a character and their genie will both be still level 19, within about 10% of level 20, but two Fantasy fruit from NPC encounters provide 5,000 XP each-enough to get both to 20. Celestial Vale is the latest example of a trend towards putting all quest items in the player's main inventory. If the inventory is full the quest items cannot be received and so no matter how many of the quest target creatures are killed the quest can never be completed until slots are cleared in inventory inventory space.
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