rdfs:comment
| - __NOEDITSECTION__ __NOWYSIWYG__
- __NOWYSIWYG__
- For quotes, see Steve's Quotes or Monster Quotes.
- A mimic can have almost any dimensions, but usually is not more than 10 feet long. A typical mimic has a volume of 150 cubic feet (5 feet by 5 feet by 6 feet) and weighs about 4,500 pounds.
- Mimics are monster girls that disguise themselves as treasure chests, waiting to leap out and rape unsuspecting adventurers. What seems no more complex than a rapist hiding in a box in fact disguises various substantial practical problems about ergonomics and locomotion, leading Wandering Scholar to propose that mimics have powerful illusion, teleportation, and pocket-dimension-hopping abilities. The basic mimic has two subspecies: the Jinn of the Jar, who just uses a different-shaped disguise, and (more esoterically) the Charybdis, who hides in a big barnacle on the sea floor.
- "Mimic" (pol. "Imitator") jest Mrocznym Łowcą, który potrafi perfekcyjnie naśladować ruchy i fizyczne umiejętności innych.
- Mimics are enemies found in small rooms. Mimics look like normal chests until you try to open it. They most commonly appear as brown chests (however, they occasionally take the form of blue chests). Mimics attack by firing multiple projectiles in all directions once or twice per turn. Both your character and the mimic can exit the room, but note that no attacks can go past room barriers. It seems to expire after some time and teleport away. An item drops once you kill it, but it's unclear whether drop rates are different from regular chests.
- Mimics are a type of shapeshifting monster which assumes the guise of a stationary object, usually one which appears inviting to travellers or wildlife. Commonly, Mimics are limited in their size to imitating small objects like chests (the most common representation) and doors, but there are huge variants which imitate houses, clustering together to form wandering towns that lure adventurers in. Mimics can be differentiated from other beings that appear as inanimate objects but act on their own, such as magically-animated chests (or other objects), which do not shapeshift and are often used to safeguard valuables, and automatons in the form of these objects.
- Mimic (拟态 (ミミック), Mimikku) est une Magie Apte, liée à la copie de la Magie de l'adversaire.
- Mimic (ミミック Mimikku) is an enemy from Super Ghouls 'n Ghosts. Mimics look like Treasure Chests that attack unsuspecting people. They trap some creatures inside, and release spirits at others. They are invincible when their lids are closed.
- Mimic is a brown Fire lizard that bonded with Menolly during the Ninth Pass.
- Mimic (ミミック) is an enemy present in all Boktai games. They are creatures shaped like treasure chests that bite the player when they try to open the chest, and will follow him with jumps until defeated. Most of them have the color of common orange chests, but a few are also green like special chests.
- Los Mimic o Cofres Trampa son Reaverbots totalmente consistentes en un cófre. Siendo totalmente igual a un cofre, el intruso de la ruina podrá ilusionarse con encontrar algo dentro de él, pero terminará siendo una trampa desfavorable para el intruso (en Mega Man Legends, al abrirlo lanzará bombas, pero en Mega Man Legends 2, además de ésto también le aparecerán un par de patas y huirá de tí). Su nombre puede ser traducido del inglés al español como "inmitador".
- The Mimic is a peculiar FOE found solely on Etrian Odyssey 2 Untold.
- A Mimic is a monster encountered in Fate.
- Mimics are bags of Gold and Jewels which have come to life. They live in a desert village which was abandoned long ago due to a once-in-a-millennium sandstorm, burying three quarters of its residents under the sands for all time. Horrified, the rest dropped everything they had and scattered to the four winds. Some interesting theories about how Mimics exist have arisen - one in particular states that Mimics are simply a mirage, and the player is just attacking regular bags of Gold. The fact is, Mimics can do damage - and can easily catch people off-guard. They stay in place, however, and turn around every so often, so after a couple seconds, any facade will dissipate.
- Copies target's move in use.
- Mimics can steal a random promotion from units they defeat in combat.
- Mimic is
- Su nombre proviene de la palabra mimo
- Mimics have an ear for voices and accents and can reproduce them almost faultlessly. This skill may be combined with Acting, Disguise, Throw Voice, or Ventriloquism skills to enhance their effects. Precise results are left up to the gamesmaster, taking into account the exact circumstances, but in most cases a 10% modifier to Bluff tests should be the least benefit the character receives. Mimics should also have a +10% modifier to Busk tests.
- Bürgerlicher Name: Calvin Montgomery Rankinthumb Erster Auftritt: X-Men vol. 1 #19 (April 1966)
- Mimic is a monster who appears in the Dragon Quest game series. This monster can sometimes be found disguised when opening a chest, or can be found in the wild.
- Mimic (ミミック) is a low-level monster in The World with type of the same name that disguises itself as a treasure chest, often lying rigid on the ground. From time to time, or when it sees one or more PCs, it will stand up with six crab-like legs. To attack a target, it stretches its yellow head out of the treasure chest to bite. A Mimic will also use Ranki Lei to confuse the party.
- Copies the enemy card your opponent is using once. Nothing happens if your opponent has no enemy card in play.
- |-| Chapter 9= |-| Chapter 10= |-|
- MIMIC (Rank 2): The user of this gift can alter his voice to reproduce any sound he has heard. The gift does not allow the creation of new sounds, so when simulating another person's voice he can only duplicate words he has heard spoken and cannot improvise new speech. The gift works flawlessly unless the audience suspects a ruse or knows the original sound very well; in that case, success is based on the Galliard's skill. NATIVE TO: Galliard
- The Mimics are a species of aliens from the 2014 film Edge of Tomorrow and the Japanese manga the film was based on, in which they serve as the main antagonists.
- Eating a mimic's corpse makes you "imitate" a pile of gold if you do not have unchanging (you are "polymorphed", but your armor and such is not affected, and you do not break polyself conduct. You will, however, fall off your steed if you are riding) for a few moments; if hallucinating, you will mimic an orange instead. A mimic is uncloaked when wearing a ring of protection from shape changers.
- The Mimic (ミミック Mimikku?), also known as Trap Box (トラップボックス Torappu Bokkusu?), is a Reaverbot from the Mega Man Legends series disguised as a treasure chest. Most of them will shoot a barrage of bombs out to whoever opens it. The Mimic can be destroyed like a Reaverbot and Refractor shards can pop out of its wreckage.
- The Mimic is a standard enemy that can be found in and. __TOC__ __NOEDITSECTION__
- Mimics are insidious predators that can imitate inanimate objects. Whatever shape it assumes, it generally takes up 150 cubic feet.
- Mimic (擬態(ミミック) Mimikku) is a Caster Magic involving copying an opponent's Magic.
- Mimic is a treasure chest that has something in it. Be careful, it's very quick.
- __NOWYSIWYG__ Mimic Battle Data Affected by Contest Data Contests (RSE) Super Contests (DPPt) Contest Spectaculars (ORAS) Mimic (ものまね Mimic) is a Normal-type move introduced in Generation I. It copies the enemy's last move until the user faints or is switched out.
- The Mimic is a hat in Wild Warfare. It is rare, and seems to be based on item crates.
- Mimic (イミテーション Imitēshon) est une compétence apparaissant dans Kingdom Hearts: Chain of Memories. Elle permet d'imiter les effets de la Carte Malus utilisée par l'ennemi.
- Mimic (Calvin Rankin) is a mutant who can copy the knowledge, skills, and powers (if any) of every individual within a certain range of him.
- < [[w:|]][[Category: derivations|Mimic]] mimicus < [[w:|]][[Category: derivations|Mimic]] μιμικός (mimikos), “‘belonging to mimes’”) < μῖμος (mimos), “‘imitator, actor’”); see mime.
- An enemy found in the Chamber of Gold and Treasure Chamber deep within the Ancient Ruins, and in the Trial of Time - 5th floor.
- Mimic may refer to:
* Mimic (Breath of Fire)
* Mimic (Breath of Fire II)
- Mimic (Awareness) Mimic is the skill of those characters who have have learned to mimic the voices of others. This is a Low Skill.
- The default name for the pet is Mimic, however it can be changed in the Pets interface.
- Mimic was a mutant and member of the X-Men in the Age of Apocalypse timeline. It is unknown if there is a similar version in the normal timeline.
- El Mimic es un Enemigo que imita a un Cofre de Munición. Son muy peligroso si no te fijas bien, ¡así que ten cuidado! hay una probabilidad de 1/11 después del Desierto de que un Cofre de Munición se convierta en un Mimic. Una vez que un Mimic es matado, dejara caer dos consumibles ya sea de Munición y / o Botiquines de vida y 6 Rads. Hay algunas formas de averiguar si un Cofre es real o no:
- {| border="1" align="right" cellspacing="0" cellpadding="3" style="border:1px solid #7a7a7a; float:right; width:275px; margin:0px 0px 15px 15px; border-collapse:collapse; background:;" class="mobile-ibox" |- !height="32" colspan="2" align="center"| |- |height="32" Width="30%" valign="top"| Acceleration |valign="top"| 1000 m/s2 |- |height="32" Width="30%" valign="top"| Speed |valign="top"| 750 m/s |- |- |height="32" Width="30%" valign="top"|
- Mimic est une ennemie et un sbire du comte Niark dans Super Paper Mario. Elle est cruelle, violente et manipulatrice, usant de son charme pour leurrer les voyageurs et les asservir. Elle est capable de se métamorphoser, d'où son nom "Mimic", mélange de "imiter" et "mimique". Sa véritable apparence est celle d'une araignée robotique. Pour se transformer, sa tête se met à tourner frénétiquement jusqu'à s'arrêter à l'envers, des pattes géantes apparaissant sous son corps pour la soulever. Née le 5 mai, elle adorerait avoir un petit démon en tant qu'animal de compagnie.
- The Mimic(ミミキュリアMimikyuria) was a banned bioweapon that was once used by the Space Pirates in order to assassinate Chairman Keaton during his election ceremony. The Mimic appears to be capable of changing its shape (to an unknown degree) and used in assassination attempts where it would get as close to its target as possible before morphing into what is believed to be its true form. During Keaton's ceremony, it took on the form of a bouquet of flowers being delivered by an unknowing Damara, but when it was found out that it had been discovered by Pyonchi, it transformed into a giant organism with large claws with a large, armored, multi-limbed form.
- Hit Dice: 7d8+21 (52 hp) Initiative: +1 Speed: 10 ft. (2 squares) Armor Class: 15 (-1 size, +1 Dex, +5 natural), touch 10, flat-footed 15 Base Attack/Grapple: +5/+13 Attack: Slam +9 melee (1d8+4) Full Attack: 2 slams +9 melee (1d8+4) Space/Reach: 10 ft./10 ft. Special Attacks: Adhesive, crush Special Qualities: Darkvision 60 ft., immunity to acid, mimic shape Saves: Fort +5, Ref +5, Will +6 Abilities: Str 19, Dex 12, Con 17, Int 10, Wis 13, Cha 10 Skills: Climb +9, Disguise +13, Listen +8, Spot +8 Feats: Alertness, Lightning Reflexes, Weapon Focus (slam) Environment: Underground Organization: Solitary
- Mimic is a type of monster in ADOM. Mimics can disguise themselves as items, until the PC (or non-hostile monster) steps on a square adjacent to one or disturbs it with ranged attacks. They are quite easy to spot in dungeons when an item appears in an unusual color and/or in a room the PC has already cleaned out; they are harder to spot in shops, which usually contain one mimic.
- Calvin Rankin was born in Passaic, New Jersey. After an accidental mixup of chemicals from his father Ronald's experiments, he gained the ability to temporarily copy the skills, physical traits, knowledge, and superpowers of any person within close range (approximately ten feet). When his father found out about this, he retreated with Calvin into a mine where he worked on a machine which, as he claimed, would make the abilities his son absorbed permanent. But his experiments with the device caused several power outages in the vicinity; in order to hold off the mob which was tracking these disturbances, Ronald Rankin blasted the mine entrance, but he was accidentally caught and killed in the explosion, and his device sealed deep inside the mine. Taking the name Mimic, Cal decided to seek ou
- All Mimics in overworld mode resemble unopened treasure chests and are located in dungeons where other "normal" treasure chests are also normally found. When your party tries to open up a Mimic, it will sprout legs and attack, and a battle with the Mimic will ensue. All Mimics are visually identical in battle: they are treasure chests with eyes on their fronts and have sprouted a crablike set of limbs, with six legs and a pair of purple pincers.
- The Mimic is a slime unit you will be able to create after defeating 20 Mimic units. It is a defense-orientated unit with very good DEF and decent HP. While not proficient in any skill class it is reasonable with Vital and dabbles in all other fields. It's best given DEF-based attacks, as it's ATK isn't too impressive and its INT is even worse. With its focus on defense, it can be helpful to give it defense and HP orientated items to turn it into a tank.
- The Mimics are the lesser servants of Gargos that take on the shapes of other beings. They are the basic enemies that are most commonly faced in Shadow Lords mode. During the events of Shadow Lords, the Mimics run rampant across the Earth as their master begins to appear, taking the shapes of the fighters of the Killer Instinct universe and wreaking havoc. They appear as green-colored clones of existing beings that are surrounded with a green haze, and their name by their health bar that is also green.
- Mimics are found in Elona+ mod of Elona. They do not belong to any class. Despite their low stats, mimics are dangerous enemies for the unprepared. A mimic's life purpose is to sit in one spot imitating some usable item (treasure ball when female and downstairs when male), watch adventurer's movement and explode (must be Suicide attack special action) right after he comes into melee range. A mimic might also explode when damaged. Decent perception and superb magic resistance help mimic to evade ranged and magical attacks. A critically hurt mimic (5 hp) will use the vanish special action. A blinded mimic will not explode until it can see again. Some things give mimic away: elliptic shadow under feet like all creatures have, slightly shifted upwards sprite and getting auto-targeted when fire
- Hace mucho tiempo, cuando la gente vivía en poblados, existían unas criaturas fantásticas que protegían las aguas submarinas endureciendo las rocas que las bordeaban. Estos seres eran pequeños como ratones, con apariencia humana de cintura para arriba y tenían tentáculos de pulpo en vez de piernas, lo que les permitía desplazarse con facilidad por el agua. Por mala suerte, coincidió que había un poblado muy numeroso cerca de ese sitio que estaba sufriendo una grave crisis porque el pez del que se alimentaban principalmente, no había vuelto tras la época de desove. Categoría:Animales
- Mimics are a type of enemy that look like wooden, frozen, golden or locked shadow chests. They will stay still initially, but will reveal themselves by jumping and biting the player if he/she moves within their attack range. Another way to reveal a Mimic is to shoot it from a distance. If the chest is a Mimic, it will take damage and move to attack the player, revealing itself in doing so.
- Il termine "Mimic" ( imitatore ) è un termine non ufficiale per indicare una carta che può copiare ATK, DEF, Livello, nome o effetto di un'altra carta. La maggior parte degli effetti che copiano il nome sono Effetti Continui che permettono di Evocare mostri più forti, come nel caso di "Proto Cyber Drago" e "Nuovo Neos EROE Elementale". Carte Mimic
|