About: Update:Blog - Hit Chances and Armour   Sponge Permalink

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Following continuous monitoring and player feedback on the armour value changes we made back in January, we've decided to move to a system that's simpler and easier to predict, while still offering rewarding gear progression. Two frequent requests from your feedback have been for more variety in armour, and for stats to contribute more towards combat effectiveness. Both of these points have been driving factors in the changes we have recently made to EoC. The new system we have put in place allows us to provide both gear variation and greater bonuses from stat levels. These changes have not only allowed us to address your feedback but have also given us much broader possibilities for the future of combat.

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  • Update:Blog - Hit Chances and Armour
rdfs:comment
  • Following continuous monitoring and player feedback on the armour value changes we made back in January, we've decided to move to a system that's simpler and easier to predict, while still offering rewarding gear progression. Two frequent requests from your feedback have been for more variety in armour, and for stats to contribute more towards combat effectiveness. Both of these points have been driving factors in the changes we have recently made to EoC. The new system we have put in place allows us to provide both gear variation and greater bonuses from stat levels. These changes have not only allowed us to address your feedback but have also given us much broader possibilities for the future of combat.
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Date
  • 2013-04-30(xsd:date)
Author
  • Mod Avatar
Title
  • Hit Chances and Armour
abstract
  • Following continuous monitoring and player feedback on the armour value changes we made back in January, we've decided to move to a system that's simpler and easier to predict, while still offering rewarding gear progression. Two frequent requests from your feedback have been for more variety in armour, and for stats to contribute more towards combat effectiveness. Both of these points have been driving factors in the changes we have recently made to EoC. The new system we have put in place allows us to provide both gear variation and greater bonuses from stat levels. These changes have not only allowed us to address your feedback but have also given us much broader possibilities for the future of combat.
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