About: Shinnok/Moveset   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Fatalities: * The Grinder (Mid): Down Back Forward Down Up. * Flick Trick (Mid): Down Up Down Up 5. * Stage Fatality (Close): Down Back Forward Forward 4. Brutalities: * Gory Hole (Universal): Hold 1 during final hit of Amulet Strike. * Skull Smash (Universal): First round must be won with a throw, final hit must come from a throw. * Face Off (Impostor Variation): Lose 1 round, be at Jump distance, final hit must come from Mimicry. * Have A Nice Day (Bone Shaper Variation): Must have 1 bar of Super meter, final hit must come from Deity combo. * Hands Down (Necromancer Variation): Be at Sweep distance, hold Down during final hit of Judgment Fist or Judgment Smash. * Currently Unnamed (Necromancer Variation): Final hit must come from Summoned Fiend, hold Up wh

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  • Shinnok/Moveset
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  • Fatalities: * The Grinder (Mid): Down Back Forward Down Up. * Flick Trick (Mid): Down Up Down Up 5. * Stage Fatality (Close): Down Back Forward Forward 4. Brutalities: * Gory Hole (Universal): Hold 1 during final hit of Amulet Strike. * Skull Smash (Universal): First round must be won with a throw, final hit must come from a throw. * Face Off (Impostor Variation): Lose 1 round, be at Jump distance, final hit must come from Mimicry. * Have A Nice Day (Bone Shaper Variation): Must have 1 bar of Super meter, final hit must come from Deity combo. * Hands Down (Necromancer Variation): Be at Sweep distance, hold Down during final hit of Judgment Fist or Judgment Smash. * Currently Unnamed (Necromancer Variation): Final hit must come from Summoned Fiend, hold Up wh
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  • Fatalities: * The Grinder (Mid): Down Back Forward Down Up. * Flick Trick (Mid): Down Up Down Up 5. * Stage Fatality (Close): Down Back Forward Forward 4. Brutalities: * Gory Hole (Universal): Hold 1 during final hit of Amulet Strike. * Skull Smash (Universal): First round must be won with a throw, final hit must come from a throw. * Face Off (Impostor Variation): Lose 1 round, be at Jump distance, final hit must come from Mimicry. * Have A Nice Day (Bone Shaper Variation): Must have 1 bar of Super meter, final hit must come from Deity combo. * Hands Down (Necromancer Variation): Be at Sweep distance, hold Down during final hit of Judgment Fist or Judgment Smash. * Currently Unnamed (Necromancer Variation): Final hit must come from Summoned Fiend, hold Up while doing so
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