Like the two areas before it, the Frozen Grounds resemble a forest, but since the climate is colder, everything is covered with snow; some pillars and ruins exist in the stratum aswell. In some parts of the stratum are frozen lakes, that can be used to travel; stepping on the ice will send you towards the next non-ice panel. There's no way of steering while being on the ice, so you need to plan your movement beforehand. Advised elemental attacks are volt for some enemies and fire for others. There are geo-magnetic poles on the 13th and 15th floor.
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rdfs:comment
| - Like the two areas before it, the Frozen Grounds resemble a forest, but since the climate is colder, everything is covered with snow; some pillars and ruins exist in the stratum aswell. In some parts of the stratum are frozen lakes, that can be used to travel; stepping on the ice will send you towards the next non-ice panel. There's no way of steering while being on the ice, so you need to plan your movement beforehand. Advised elemental attacks are volt for some enemies and fire for others. There are geo-magnetic poles on the 13th and 15th floor.
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dcterms:subject
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abstract
| - Like the two areas before it, the Frozen Grounds resemble a forest, but since the climate is colder, everything is covered with snow; some pillars and ruins exist in the stratum aswell. In some parts of the stratum are frozen lakes, that can be used to travel; stepping on the ice will send you towards the next non-ice panel. There's no way of steering while being on the ice, so you need to plan your movement beforehand. Advised elemental attacks are volt for some enemies and fire for others. There are geo-magnetic poles on the 13th and 15th floor.
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