Its in-game description reads : "Arm part with a drill on the end. Bores into any enemy!"
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| - Its in-game description reads : "Arm part with a drill on the end. Bores into any enemy!"
- Drill Arm (ドリルアーム Doriru Āmu?) is a Special Weapon from Mega Man Volnutt in the Mega Man Legends series that appears in Mega Man Legends, Mega Man Legends 2, Rockman DASH: 5tsu no Shima no Daibouken! and Tatsunoko vs. Capcom. It is also a skill in Namco × Capcom. The Drill Arm is a drill that has little or no range despite dealing high damage, but can be used to destroy certain walls in ruins. Roll Caskett develops this weapon with the item Blunted Drill in Mega Man Legends and with the Broken Drill and Heavy Duty Gear in Mega Man Legends 2.
- The Drill Arm is an Arm introduced in Kid Icarus: Uprising. This weapon works like clubs but unlike clubs, its charged shots lose power as they travel. Its charged shots are drills that plows through enemies and does ongoing damage. Its homing ability is amazing but despite its look, it's not suited for melee attacks; its melee dash is among the weakest of its type. However, no one should underestimate its knockback power.
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Weapon Type
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Appearances
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Name
| - Drill Arm
- left|MML right|MML Drill Arm
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Romaji
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Caption
| - "Designed to look like an excavation tool..."
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Script
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| - Its in-game description reads : "Arm part with a drill on the end. Bores into any enemy!"
- Drill Arm (ドリルアーム Doriru Āmu?) is a Special Weapon from Mega Man Volnutt in the Mega Man Legends series that appears in Mega Man Legends, Mega Man Legends 2, Rockman DASH: 5tsu no Shima no Daibouken! and Tatsunoko vs. Capcom. It is also a skill in Namco × Capcom. The Drill Arm is a drill that has little or no range despite dealing high damage, but can be used to destroy certain walls in ruins. Roll Caskett develops this weapon with the item Blunted Drill in Mega Man Legends and with the Broken Drill and Heavy Duty Gear in Mega Man Legends 2.
- The Drill Arm is an Arm introduced in Kid Icarus: Uprising. This weapon works like clubs but unlike clubs, its charged shots lose power as they travel. Its charged shots are drills that plows through enemies and does ongoing damage. Its homing ability is amazing but despite its look, it's not suited for melee attacks; its melee dash is among the weakest of its type. However, no one should underestimate its knockback power.
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