About: Uru: To D'ni   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Uru: To D’ni allows the player to explore areas of the D’ni cavern, most notably the island of Ae’gura and the D’ni neighborhoods. These areas were briefly seen in Uru: Ages Beyond Myst but were mostly inaccessible, as the only links to these areas led to balconies and rooftops. It also introduces the player to two pieces of D’ni technology: the Nexus, which stores many linking books and acts as a “linking station,” and the Great Zero, a device which, upon being calibrated, communicates with the KI devices, allowing the wearer to determine their location within the cavern.

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  • Uru: To D'ni
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  • Uru: To D’ni allows the player to explore areas of the D’ni cavern, most notably the island of Ae’gura and the D’ni neighborhoods. These areas were briefly seen in Uru: Ages Beyond Myst but were mostly inaccessible, as the only links to these areas led to balconies and rooftops. It also introduces the player to two pieces of D’ni technology: the Nexus, which stores many linking books and acts as a “linking station,” and the Great Zero, a device which, upon being calibrated, communicates with the KI devices, allowing the wearer to determine their location within the cavern.
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  • Uru: To D’ni allows the player to explore areas of the D’ni cavern, most notably the island of Ae’gura and the D’ni neighborhoods. These areas were briefly seen in Uru: Ages Beyond Myst but were mostly inaccessible, as the only links to these areas led to balconies and rooftops. It also introduces the player to two pieces of D’ni technology: the Nexus, which stores many linking books and acts as a “linking station,” and the Great Zero, a device which, upon being calibrated, communicates with the KI devices, allowing the wearer to determine their location within the cavern. The first part of the expansion pack involves collecting links for the various locations in Ae’gura and adding them to the Nexus. Once all the links have been added, the various barriers set up by the DRC will open, allowing the player to travel freely. The player must then calibrate the Great Zero by collecting a series of markers scattered around the cavern. Once the Great Zero is functioning, the player must use a set of KI coordinates to make their way to a particular location in the cavern, where a portal appears whenever the beam of light from the Great Zero passes by. The expansion pack ends with a brief visit to the Great Shaft, a large tunnel built by the D’ni which leads to the surface. Throughout the game, the player learns, via a series of journals, additional information about the DRC and the tragic events that ultimately lead to the restoration being shut down.
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