While working on Memento Mori with his brother Dario, Milo met several members of TeamTNT, and eventually joined the group. He designed one level for TNT: Evilution, then created half of the levels in The Plutonia Experiment. He has not worked with TeamTNT since Final Doom was published. More recently, Milo has contributed to Barking Dog Studios's Global Operations.
Attributes | Values |
---|
rdf:type
| |
rdfs:label
| |
rdfs:comment
| - While working on Memento Mori with his brother Dario, Milo met several members of TeamTNT, and eventually joined the group. He designed one level for TNT: Evilution, then created half of the levels in The Plutonia Experiment. He has not worked with TeamTNT since Final Doom was published. More recently, Milo has contributed to Barking Dog Studios's Global Operations.
- Milo Casali ("doom warrior", "Venom") es un diseñador de juegos que, junto con su hermano Darío, son conocidos por crear el experimento Plutonia, uno de los dos megawads independientes para la segunda expansión oficial de Doom II, Final Doom. Mientras trabajaba en Memento Mori con su hermano, Milo se reunió con varios miembros del TeamTNT y, finalmente, se unió al grupo. Él diseñó un nivel de TNT: Evilution, luego creó la mitad de los niveles en The Plutonia Experiment.
|
Nacion
| |
dcterms:subject
| |
dbkwik:resource/p9_6xErvDDj7X80wI-R0eA==
| |
Nombre
| |
dbkwik:es.doom/pro...iPageUsesTemplate
| |
dbkwik:doom/proper...iPageUsesTemplate
| |
imagen
| |
abstract
| - While working on Memento Mori with his brother Dario, Milo met several members of TeamTNT, and eventually joined the group. He designed one level for TNT: Evilution, then created half of the levels in The Plutonia Experiment. He has not worked with TeamTNT since Final Doom was published. More recently, Milo has contributed to Barking Dog Studios's Global Operations.
- Milo Casali ("doom warrior", "Venom") es un diseñador de juegos que, junto con su hermano Darío, son conocidos por crear el experimento Plutonia, uno de los dos megawads independientes para la segunda expansión oficial de Doom II, Final Doom. Mientras trabajaba en Memento Mori con su hermano, Milo se reunió con varios miembros del TeamTNT y, finalmente, se unió al grupo. Él diseñó un nivel de TNT: Evilution, luego creó la mitad de los niveles en The Plutonia Experiment. No ha trabajado con TeamTNT desde que Final Doom fue publicado. Más recientemente, ha contribuido con las operaciones globales de Barking Dog Studios.
|