About: Land 7 (BW2)   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Last land with japanese, this time you'll face both brother. Actually, the only real threat is the aggressive brother, as he'll send big armies and earthquake miracles. Take quick control of your surroudings ! the first earthquake comes rather soon, and the farther from your town center it will be, the lower the casualties will be (you should have time to build at least one wonder; put it on the border of your land, and the whole area will be safe; no casualties at all isn't that hard to achieve). There's an impressive number of bowmen patrolling the area, protected by soldiers. your creature will certainly die if you charge. Even if you're playing as a good god, you should burn them with fire miracle when they come close to you. the loss of alignment is easily recovered; I tried not to ki

AttributesValues
rdfs:label
  • Land 7 (BW2)
rdfs:comment
  • Last land with japanese, this time you'll face both brother. Actually, the only real threat is the aggressive brother, as he'll send big armies and earthquake miracles. Take quick control of your surroudings ! the first earthquake comes rather soon, and the farther from your town center it will be, the lower the casualties will be (you should have time to build at least one wonder; put it on the border of your land, and the whole area will be safe; no casualties at all isn't that hard to achieve). There's an impressive number of bowmen patrolling the area, protected by soldiers. your creature will certainly die if you charge. Even if you're playing as a good god, you should burn them with fire miracle when they come close to you. the loss of alignment is easily recovered; I tried not to ki
dcterms:subject
abstract
  • Last land with japanese, this time you'll face both brother. Actually, the only real threat is the aggressive brother, as he'll send big armies and earthquake miracles. Take quick control of your surroudings ! the first earthquake comes rather soon, and the farther from your town center it will be, the lower the casualties will be (you should have time to build at least one wonder; put it on the border of your land, and the whole area will be safe; no casualties at all isn't that hard to achieve). There's an impressive number of bowmen patrolling the area, protected by soldiers. your creature will certainly die if you charge. Even if you're playing as a good god, you should burn them with fire miracle when they come close to you. the loss of alignment is easily recovered; I tried not to kill them that way, and lost 2 times my creature before being able to finish them. - There's a town (I'll write down the name when i'll find it again; change the angle so your city is at south of the island; it's the first town north-north-west of it, the one on the left of the walled one) that when Captured, will unlock a silver scroll : the black adepts; evil way to solve it, add some villagers to pray, and the statue will melt in lava, burning the people around it; good way to solve it. catch the people (one by one, multi harvesting won't help) then shake your hand to empty it. Once all villagers are saved, let them destroy the statue for the reward. - Explosive barrels: they could be of some help for an evil god, but you need to have control of the land to do this quest, which make it quite useless. - Monster in the mine: I think this quest is triggered by building melee garrison. You must send a platoon (5 men aren't enough, you'll lose all; maybe same with 10). They'll get out more experienced (but I got some casualties). It may also be burnt. use the fire miracle as a fire shower, not fire ball; the mine will catch fire and the monster MAY die (i'm not sure about that, but i think i killed the monster that way, but didn't got the reward as i burnt everyone in the mine as well). there's an achievement that require you to protect villagers with shield; putting the shield only won't do anything, what you need to do is to deflect attacks; put bowmen on a wall (get rid of the creature first, if he's around), and cast a shield (not too large) when ennemies bowmen come to attack. they'll target your bowmen, and you should easily deflect 15 arrows
Alternative Linked Data Views: ODE     Raw Data in: CXML | CSV | RDF ( N-Triples N3/Turtle JSON XML ) | OData ( Atom JSON ) | Microdata ( JSON HTML) | JSON-LD    About   
This material is Open Knowledge   W3C Semantic Web Technology [RDF Data] Valid XHTML + RDFa
OpenLink Virtuoso version 07.20.3217, on Linux (x86_64-pc-linux-gnu), Standard Edition
Data on this page belongs to its respective rights holders.
Virtuoso Faceted Browser Copyright © 2009-2012 OpenLink Software