About: DR-X55 Lift-Mine   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

================================================================================ Name: DR-X55 Lift-Mine Model: Norsam DR-X55 Imperial Lift-Mine Type: Ranged weapon Mods: Blast radius: 1-5/10/15/20m / Damage: 4D/3D/2D/1D / Flight Ceiling: 500 meters / Move: 250 / Maneuverability: 1D / Mines can be set for a specific height or to move between two heights. Mines move up to 250 meters per round, although soldiers can program them to rise and fall at slower speeds. Mines detect vehicles up to 100 meters away. Once a target is detected, it will adjust its height to match that of the vehicle. Detonates when a vehicle passes within 3 meters. Gamemaster should make map of mine field. When entering a mine field, the pilot must make a piloting roll for every mine within 20 meters of his flight path (

AttributesValues
rdfs:label
  • DR-X55 Lift-Mine
rdfs:comment
  • ================================================================================ Name: DR-X55 Lift-Mine Model: Norsam DR-X55 Imperial Lift-Mine Type: Ranged weapon Mods: Blast radius: 1-5/10/15/20m / Damage: 4D/3D/2D/1D / Flight Ceiling: 500 meters / Move: 250 / Maneuverability: 1D / Mines can be set for a specific height or to move between two heights. Mines move up to 250 meters per round, although soldiers can program them to rise and fall at slower speeds. Mines detect vehicles up to 100 meters away. Once a target is detected, it will adjust its height to match that of the vehicle. Detonates when a vehicle passes within 3 meters. Gamemaster should make map of mine field. When entering a mine field, the pilot must make a piloting roll for every mine within 20 meters of his flight path (
dcterms:subject
abstract
  • ================================================================================ Name: DR-X55 Lift-Mine Model: Norsam DR-X55 Imperial Lift-Mine Type: Ranged weapon Mods: Blast radius: 1-5/10/15/20m / Damage: 4D/3D/2D/1D / Flight Ceiling: 500 meters / Move: 250 / Maneuverability: 1D / Mines can be set for a specific height or to move between two heights. Mines move up to 250 meters per round, although soldiers can program them to rise and fall at slower speeds. Mines detect vehicles up to 100 meters away. Once a target is detected, it will adjust its height to match that of the vehicle. Detonates when a vehicle passes within 3 meters. Gamemaster should make map of mine field. When entering a mine field, the pilot must make a piloting roll for every mine within 20 meters of his flight path (reflecting the adjustments and minute course alterations he will make during the round). Any mine that beats his roll explodes. Mines cannot be detonated by other mines. Mine fields often force pilots to make multiple maneuver rolls each round. ================================================================================
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