This feat allows the scholar to gain the knowledge required to set an Astral Beacon. Such beacons are used by Astral Travellers to find their way back to the prime place. Astral Beacons can only be placed in certain areas, dungeon areas are not safe enough for use of this feat. In order to make use of the Astral Travel feat, you must have this feat. This feat has a 180 second cool down and activation expends one use of the Matter Manipulation Masterfeat.
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