Obtained new, the necklace comes with 10 charges. For every 10 minutes of skilling or combat, the necklace uses up one of its charges. Every time a charge is used, the player has a 2.5% chance of receiving a reward from the reward table. If the player doesn't win a reward, the player is rewarded with coins equal of a small cash bag. If a player wins a reward, the reward automatically shows up in the player's inventory or in the player's bank, in the case where the inventory is full. When this happens, messages will not appear in the player's chat box if game messages are filtered.
Attributes | Values |
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rdf:type
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rdfs:label
| - Dazzling two-leaf clover necklace
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rdfs:comment
| - Obtained new, the necklace comes with 10 charges. For every 10 minutes of skilling or combat, the necklace uses up one of its charges. Every time a charge is used, the player has a 2.5% chance of receiving a reward from the reward table. If the player doesn't win a reward, the player is rewarded with coins equal of a small cash bag. If a player wins a reward, the reward automatically shows up in the player's inventory or in the player's bank, in the case where the inventory is full. When this happens, messages will not appear in the player's chat box if game messages are filtered.
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Strength
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Version
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dcterms:subject
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store
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Examine
| - Worn by the lucky.
- This grants a 1% boost to all XP while worn and offers a chance of getting rare rewards while skilling or fighting.
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Tradeable
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stacksinbank
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Equipable
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alchable
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destroy
| - Are you sure you want to destroy this item? You can reclaim it from Diango in Draynor.
- Are you sure you want to destroy this item? You can reclaim an empty version from Diango in Draynor.
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disassembly
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Quest
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kept
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dbkwik:rune-scape/...iPageUsesTemplate
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dbkwik:runescape/p...iPageUsesTemplate
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Prayer
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Stackable
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Tier
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Slot
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Magic
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Name
| - Dazzling two-leaf clover necklace
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Value
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Members
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Weight
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Update
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Armour
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Class
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Image
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Life
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ID
| - 36111(xsd:integer)
- 36114(xsd:integer)
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Release
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Ranged
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Requirements
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abstract
| - Obtained new, the necklace comes with 10 charges. For every 10 minutes of skilling or combat, the necklace uses up one of its charges. Every time a charge is used, the player has a 2.5% chance of receiving a reward from the reward table. If the player doesn't win a reward, the player is rewarded with coins equal of a small cash bag. If a player wins a reward, the reward automatically shows up in the player's inventory or in the player's bank, in the case where the inventory is full. When this happens, messages will not appear in the player's chat box if game messages are filtered. Once the necklace is depleted of all of its charges, the necklace becomes a purely cosmetic item. The 1% bonus XP is also lost when this happens. There is no way to recharge the necklace.
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