The next bit you have to do quickly! Read it before you proceed.
* Click on the ornate cuckoo clock to wind it and run back into the main room with the guard. You must stand next to the counter, not by the doorway to the cuckoo clock room.
* As soon as the Registrar is in the cuckoo clock room, lure the guard, knock him out, and then steal from the Guard to obtain the vault key.
* Run as quickly as you can, behind the desk in the main room and pull the lever on the wall to open the trap door. Quickly climb down the trapdoor to enter the vault room.
* If the Registrar returns to the main room before you enter the basement you will have to repeat the entire process. It may take a few tries to succeed.
Attributes | Values |
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rdf:type
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rdfs:label
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rdfs:comment
| - The next bit you have to do quickly! Read it before you proceed.
* Click on the ornate cuckoo clock to wind it and run back into the main room with the guard. You must stand next to the counter, not by the doorway to the cuckoo clock room.
* As soon as the Registrar is in the cuckoo clock room, lure the guard, knock him out, and then steal from the Guard to obtain the vault key.
* Run as quickly as you can, behind the desk in the main room and pull the lever on the wall to open the trap door. Quickly climb down the trapdoor to enter the vault room.
* If the Registrar returns to the main room before you enter the basement you will have to repeat the entire process. It may take a few tries to succeed.
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Length
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dcterms:subject
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dbkwik:rune-scape/...iPageUsesTemplate
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dbkwik:runescape/p...iPageUsesTemplate
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Series
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Name
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Members
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Items
| - * Any blackjack EXCEPT a rubber blackjack
* Lockpick
* Irit potion (unf)
* Chopped onion
Recommended:
* Ardougne teleport runes, tablet or lodestone.
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Update
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Start
| - Speak to Darren Lightfinger in his cellar north of the Lumbridge furnace.
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Release
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Developer
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Requirements
| - *The villager blackjacking section of The Feud
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abstract
| - The next bit you have to do quickly! Read it before you proceed.
* Click on the ornate cuckoo clock to wind it and run back into the main room with the guard. You must stand next to the counter, not by the doorway to the cuckoo clock room.
* As soon as the Registrar is in the cuckoo clock room, lure the guard, knock him out, and then steal from the Guard to obtain the vault key.
* Run as quickly as you can, behind the desk in the main room and pull the lever on the wall to open the trap door. Quickly climb down the trapdoor to enter the vault room.
* If the Registrar returns to the main room before you enter the basement you will have to repeat the entire process. It may take a few tries to succeed.
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is Quest
of | |