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An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Jump points or Jump nodes are theoretical points in space found at the precise intersection of the Olivarez equilibrium boundary. A jump points is connected with other jump points of other stars forming jump lines. If the antigraviton potential is right a jump ship can move along that intersection. Pulsars and quasars are known to produce thousands of jump points thanks to their agitated movement, however these were chaotic, unpredictable and dangerous to jump.

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  • Jump point
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  • Jump points or Jump nodes are theoretical points in space found at the precise intersection of the Olivarez equilibrium boundary. A jump points is connected with other jump points of other stars forming jump lines. If the antigraviton potential is right a jump ship can move along that intersection. Pulsars and quasars are known to produce thousands of jump points thanks to their agitated movement, however these were chaotic, unpredictable and dangerous to jump.
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  • Jump points or Jump nodes are theoretical points in space found at the precise intersection of the Olivarez equilibrium boundary. A jump points is connected with other jump points of other stars forming jump lines. If the antigraviton potential is right a jump ship can move along that intersection. Big stars, which "dip deeper" into the antigraviton "well" have more jump points (and lines). That doesn't mean that all points are useful, since most jump lines run between super-heavy stars, far too massive to support any sort of planetary system. These stars are often used as "way stations" between systems. Pulsars and quasars are known to produce thousands of jump points thanks to their agitated movement, however these were chaotic, unpredictable and dangerous to jump. The jump points usually move on the "surface" of the boundary, as the jump lines connecting it with another jump point, might be affected by other bodies. The movement patterns (except in the case of quasars) are usually predictable.
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