About: Yojimbo (Final Fantasy VI)   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

They mostly use physical attacks, but have a chance to use Wind Slash on their fourth turn. They can attack twice in a row. The true danger of the Yojimbo is when they are killed, as they always use Eye for an Eye, which kills the party member that killed the Yojimbo and ignores immunity to Death. Yojimbo's Rage is notable for allowing Gau to use Shock, the special attack of General Leo. The Yojimbo Rage is the only way the player can use Shock freely in battle.

AttributesValues
rdfs:label
  • Yojimbo (Final Fantasy VI)
rdfs:comment
  • They mostly use physical attacks, but have a chance to use Wind Slash on their fourth turn. They can attack twice in a row. The true danger of the Yojimbo is when they are killed, as they always use Eye for an Eye, which kills the party member that killed the Yojimbo and ignores immunity to Death. Yojimbo's Rage is notable for allowing Gau to use Shock, the special attack of General Leo. The Yojimbo Rage is the only way the player can use Shock freely in battle.
Level
  • 59(xsd:integer)
Attack
  • 13(xsd:integer)
dcterms:subject
Sleep
  • Immune
gba normal attack
hard escape
  • true
snes other abilities
Magic Defense
  • 180(xsd:integer)
snes special attack
  • Tradeoff
gba special attack
  • Eye for an Eye
gba steal
gba control
  • Attack, Eye for an Eye, Wind Slash, Doom
morph miss rate
  • 57.1
gba steal
gba sketch
GBA Location
gba prev
  • Siegfried
doom
  • Immune
Gil
  • 2000(xsd:integer)
gba other abilities
ios next
  • Dark Force
petrify
  • Immune
Confuse
  • Immune
magic evasion
  • 0(xsd:integer)
snes steal
Blind
  • Immune
Poison
  • Weak
snes normal attack
gba next
  • Dark Force
snes control
  • Battle, Tradeoff, Wind Slash, Condemned
snes sketch
gba bestiary
  • 239(xsd:integer)
Evasion
  • 40(xsd:integer)
snes location
snes steal
hit rate
  • 100(xsd:integer)
ios bestiary
  • 216(xsd:integer)
ios prev
  • Siegfried
imp critical
  • true
dbkwik:final-fanta...iPageUsesTemplate
dbkwik:finalfantas...iPageUsesTemplate
Critical
  • Immune
Defense
  • 100(xsd:integer)
PS
  • Retainer
Speed
  • 35(xsd:integer)
GBA
  • Yojimbo
Magic
  • 5(xsd:integer)
MP
  • 2600(xsd:integer)
gba rage
  • Attack, Shock
morph id
  • 16(xsd:integer)
snes rage
  • Battle, Shock
humanoid
  • true
Exp
  • 2300(xsd:integer)
iOS
  • Yojimbo
HP
  • 7050(xsd:integer)
SNES
  • Retainer
Death
  • Immune
abstract
  • They mostly use physical attacks, but have a chance to use Wind Slash on their fourth turn. They can attack twice in a row. The true danger of the Yojimbo is when they are killed, as they always use Eye for an Eye, which kills the party member that killed the Yojimbo and ignores immunity to Death. Yojimbo's Rage is notable for allowing Gau to use Shock, the special attack of General Leo. The Yojimbo Rage is the only way the player can use Shock freely in battle.
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