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Goals are tasks that NPCs assign to players. There is usually a reward for a player that successfully completes a goal. Goals can be used to gain levels, making them useful.

AttributesValues
rdf:type
rdfs:label
  • Goal
  • GOAL
  • Goal
rdfs:comment
  • Goals are tasks that NPCs assign to players. There is usually a reward for a player that successfully completes a goal. Goals can be used to gain levels, making them useful.
  • "Goal" (「目標」 Mokuhyō) is chapter N::81 of chapter of::Magical Girl Lyrical Nanoha ViVid. It was originally published on published::January 26, 2016.
  • A goal or objective consists of a projected state of affairs which a person or a system plans or intends to achieve or bring about — a personal or organizational desired end-point in some sort of assumed development. Many people endeavor to reach goals within a finite time by setting deadlines. A desire or an intention becomes a goal if and only if one activates an action for achieving it. It is roughly similar to purpose or aim, the anticipated result which guides action, or an end, which is an object, either a physical object or an abstract object, that has intrinsic value.
  • Upon reaching the goal, gameplay ends and the scores are tallied, taking into account (for example) Rings collected, enemies defeated, and the time taken to complete the level. Bonuses are often provided depending on the score achieved or speed of completion. For example, in Sonic Rush, you can get a bonus if you cross the goal at high speed.
  • Goal setting may involve establishing specific, measurable, achievable, relevant, and time-bounded (SMART) objectives, but not all researchers agree that these SMART criteria are necessary. Research on goal setting by Edwin A. Locke and his colleagues suggests that goal setting can serve as an effective tool for making progress when it ensures that group members have a clear awareness of what each person must do to achieve a shared objective. On a personal level, the process of setting goals allows individuals to specify and then work toward their own objectives (such as financial or career-based goals). Goal-setting comprises a major component of personal development and management.
  • GOAL is an international humanitarian agency dedicated to the alleviation of the suffering of the poorest of the poor. GOAL works towards ensuring that the most vulnerable in our world and those affected by humanitarian crises have access to the fundamental needs and rights of life, i.e. food, water, shelter, medical attention and primary education. It is non-denominational, non-governmental and non-political.
  • In Super Monkey Ball 1, 2, Adventure, and Deluxe, a goal is tall and has a timer and party ball on it. There is a ribbon going across it, requiring the monkey to break the ribbon to end the stage. It's color specifies if it is a warp goal. In some games, the goal can even change appearance depending on the background location (For example, goals from the Storm locale in SMB1 have spikes on top.) The ball can sometimes give trouble to people because the player can bounce off of it. In Super Monkey Ball: Step And Roll, the goal still is a red ring, though has a party ball and ribbon.
  • The object of the game of hockey is to score more goals than the opposing team. Goaltenders and defencemen are concerned primarily with keeping the other team from scoring a goal, while forwards are primarily concerned with scoring goals on the other team. Forwards, of course, have to be defensively responsible and defencemen also need to press offensively. If a hockey player is last to touch the puck before it enters his own team's net — which in football (soccer) is called an own goal — credit for the goal goes to the last player on the scoring team to have touched the puck.
  • Goal is the 3rd ending song of the Eyeshield 21 Anime, performed by Arashiro Beni. Yowai jibun wo semeru yori Naritai jibun egaite miru Hajime no ippo fumi dasu yuuki Ashita no bokura kaete yuku Nandomo tsumazuite wa Ashiato furikaeru Okubyou na kono kimochi BANE ni shite Habatakou GOAL ni mukatte SPEED agetara Kokoro wo hitotsu ni kake dasou Shouri no megami wo kusuguru Kaze fuite eikou ga hohoemu Aozora no shita mo arashi no naka demo* Jibun wo shinjite mirai he to Tomoni tatakau nakama-tachi to Tsugi no tobira hirakou Repeat* |-| Kanji= GOAL目指し 選んだ道 走り抜こう 何度もつまづいては 足跡振り返る 臆病なこの気持ち バネにして はばたこう
sameAs
dcterms:subject
foaf:homepage
ja title
  • 目標
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Date
  • 2016-01-26(xsd:date)
Romaji Title
  • Mokuhyō
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Chapter
  • 81(xsd:integer)
Manga
  • Magical Girl Lyrical Nanoha ViVid
Title
  • Goal
Website
donations
abstract
  • Goals are tasks that NPCs assign to players. There is usually a reward for a player that successfully completes a goal. Goals can be used to gain levels, making them useful.
  • Goal setting may involve establishing specific, measurable, achievable, relevant, and time-bounded (SMART) objectives, but not all researchers agree that these SMART criteria are necessary. Research on goal setting by Edwin A. Locke and his colleagues suggests that goal setting can serve as an effective tool for making progress when it ensures that group members have a clear awareness of what each person must do to achieve a shared objective. On a personal level, the process of setting goals allows individuals to specify and then work toward their own objectives (such as financial or career-based goals). Goal-setting comprises a major component of personal development and management. Goals can be long-term, intermediate, or short-term. The primary difference is the time required to achieve them.
  • GOAL is an international humanitarian agency dedicated to the alleviation of the suffering of the poorest of the poor. GOAL works towards ensuring that the most vulnerable in our world and those affected by humanitarian crises have access to the fundamental needs and rights of life, i.e. food, water, shelter, medical attention and primary education. It is non-denominational, non-governmental and non-political. Apart from offering practical assistance to the poor GOAL also advocates on their behalf. GOAL tries to convince the international community to honor its obligations to the poorest of the poor and endeavor to exert as much pressure as possible on governments and other institutions with the capacity to bring about real change.
  • In Super Monkey Ball 1, 2, Adventure, and Deluxe, a goal is tall and has a timer and party ball on it. There is a ribbon going across it, requiring the monkey to break the ribbon to end the stage. It's color specifies if it is a warp goal. In some games, the goal can even change appearance depending on the background location (For example, goals from the Storm locale in SMB1 have spikes on top.) The ball can sometimes give trouble to people because the player can bounce off of it. In Super Monkey Ball: Banana Blitz, the goal looks like a portal and is a complete red circle, that has waves of energy flowing through it. In Super Monkey Ball: Step And Roll, the goal still is a red ring, though has a party ball and ribbon. In Super Monkey Ball 3D, they are shown as simple red rings with a colorful whirlwind above them. Entering a goal makes the goal disappear and the monkey jump into the whirlwind. In Super Monkey Ball: Banana Splitz, the goal resembles the SMB3D goal with a analogue clock at the front, which ticks as the time slowly goes down.
  • The object of the game of hockey is to score more goals than the opposing team. Goaltenders and defencemen are concerned primarily with keeping the other team from scoring a goal, while forwards are primarily concerned with scoring goals on the other team. Forwards, of course, have to be defensively responsible and defencemen also need to press offensively. For a goal to be scored, the puck must entirely cross the goal line between the posts and under the crossbar of the goal frame. A goal does not count if it is sent into the goal from a stick raised above the height of the crossbar. A goal also does not count if it is kicked or thrown into the goal. A goal that is accidentally redirected off a player does count, but if it enters the net directly after touching an official, it does not count. If the goalie is impeded from preventing the goal by an attacking player, the goal does not count. A goal can also be disallowed if the scoring team had too many men on ice at the time of the goal or if it was scored with a broken stick. In many leagues, a goal does not count if a player from the attacking team has a skate or stick in the goal crease before the puck. The NHL abolished this rule after the disputed triple-overtime goal in the 1999 Stanley Cup Finals. Brett Hull of the Dallas Stars scored the series-clinching goal against the Buffalo Sabres. On video replay, it was clear that Hull's skate was in the crease prior to the puck. The NHL justified the goal by saying that because Hull scored on his own rebound, he maintained possession and control of the puck throughout; thus, he was allowed to be in the crease. The goal judge is an official positioned off ice behind each goal for the specific purpose of indicating when the puck has crossed the goal line and entered the goal. For arenas so equipped, the goal judge turns on a red light behind the goal when he sees the puck cross the goal line. As in all matters, however, the referee retains final authority and can override the opinion of the goal judge. If a hockey player is last to touch the puck before it enters his own team's net — which in football (soccer) is called an own goal — credit for the goal goes to the last player on the scoring team to have touched the puck. The number of goals scored is a closely watched statistic. Each year the Rocket Richard Trophy is presented to the NHL player to have scored the most goals. The trophy is named after Maurice Richard, the first player to score 50 goals in a season, at a time when the NHL regular season was only 50 games (compared to 82 today). The player to have scored the most goals in an NHL season is Wayne Gretzky. Gretzky is also the fastest to 50 goals; during his record-setting 1981-82 season, in which he finished with 92 goals, he scored his 50th goal in the Edmonton Oilers' 39th game of the season. The overall amount of goal scoring is also closely watched. In recent years, goal scoring has decreased. Many believe the game is less entertaining because of this, and blame the change on the increasing size of goaltending equipment and the advent of defensive systems such as the neutral zone trap. Fans of defensive hockey counter by saying the high scoring of the 1980s was an anomaly, and this shift represents a return to the norm. For the 2004-05 American Hockey League season, four major rule changes were made that were intended to increase the scoring in games and make it more popular among casual fans -- (1) increasing the size of the attack zones by narrowing the neutral zone two feet each side and thus moving the goal line back two feet, (2) restrictions on the goaltender playing the puck, (3) permitting offside players to negate the penalty by "tagging up" with the blue line, and (4) changing the offside rule by permitting passes which cross the center line and one blue line (but not between both blue lines in certain restrictions). The AHL rules were slightly modified and adopted in the NHL and ECHL for 2005-06, when the NHL returned after the lockout. There are a number of different types of goals for which separate statistics are kept, but all count equally: * An even strength goal is a goal scored when both teams have the same number of players on the ice * A power play goal is a goal scored by a team on a power play, that is, with a numerical advantage in players due to a penalty being served by one or more of the other team's players * A shorthanded goal is a goal scored by a team that is on the penalty kill, that is, at a numerical disadvantage due to a penalty being served by one or more of its players * An empty net goal is a goal scored when there is no goalie guarding the net because he has been pulled for an extra attacker * A penalty shot goal is a goal scored on a penalty shot, that is, a one-on-one confrontation between a single offensive player and the goaltender as a result of a penalty * An overtime goal is a goal scored in sudden-death overtime * A go-ahead goal is the goal that puts one team ahead of another after the game has been tied * A game-tying goal is a goal that causes the game to be tied, scored by a team that is down one goal (prior to the 1984-85 season, the NHL credited game-tying goals to the final scorers for both teams in tie games). * A game-winning goal (GWG) is the goal scored by a team that defeats a team which scores goals; e.g. if team A beats team B 2-1, the scorer of team A's second goal is credited with the GWG, if team A beats team B 4-2, the scorer of team A's third goal is credited with the game-winner. Other phrases include a garbage goal, for a goal scored more as the result of luck or opportunism than skill, and a breakaway goal for a goal scored when a player has gotten behind the defenders to face the goaltender alone. A quinella occurs when a player scores an even strength goal, a power play goal, a shorthanded goal, a penalty shot goal, and an empty net goal. Mario Lemieux scored the only quinella in NHL history against the New Jersey Devils. This is often referred to as "five goals, five different ways."
  • "Goal" (「目標」 Mokuhyō) is chapter N::81 of chapter of::Magical Girl Lyrical Nanoha ViVid. It was originally published on published::January 26, 2016.
  • A goal or objective consists of a projected state of affairs which a person or a system plans or intends to achieve or bring about — a personal or organizational desired end-point in some sort of assumed development. Many people endeavor to reach goals within a finite time by setting deadlines. A desire or an intention becomes a goal if and only if one activates an action for achieving it. It is roughly similar to purpose or aim, the anticipated result which guides action, or an end, which is an object, either a physical object or an abstract object, that has intrinsic value.
  • Upon reaching the goal, gameplay ends and the scores are tallied, taking into account (for example) Rings collected, enemies defeated, and the time taken to complete the level. Bonuses are often provided depending on the score achieved or speed of completion. For example, in Sonic Rush, you can get a bonus if you cross the goal at high speed.
  • Goal is the 3rd ending song of the Eyeshield 21 Anime, performed by Arashiro Beni. Yowai jibun wo semeru yori Naritai jibun egaite miru Hajime no ippo fumi dasu yuuki Ashita no bokura kaete yuku Nandomo tsumazuite wa Ashiato furikaeru Okubyou na kono kimochi BANE ni shite Habatakou GOAL ni mukatte SPEED agetara Kokoro wo hitotsu ni kake dasou Shouri no megami wo kusuguru Kaze fuite eikou ga hohoemu Aozora no shita mo arashi no naka demo* Jibun wo shinjite mirai he to Tomoni tatakau nakama-tachi to Tsugi no tobira hirakou Tsuyoku naritai dare yori mo Hayaku hashitte oikoshitai Aseru kimochi de erabu chikamichi Kizukeba sore wa mawarimichi Dareka ni makete mo ii Jibun ni make naide Ari no mama kakujitsu ni Ippo zutsu susumou yo GOAL wa me no mae shinkokyuu shitara Mayowazu kokoro ni shitagaou Mae wo muku koto osore naide CHANSU zenryoku de tsukamou Kekka ga daiji to otona wa iu kedo Tadoritsuku made no bouken de Kimi ga kimi wo mitsukeru koto ga Ichiban taisetsu dakara Hito wa minna hitori de umare Hitori de tatakatte iru Onaji kodoku kakaeteru kara You’ll never be alone GOAL ni muka tte SPEED agetara Minagiru chikara wo kanji you Shouri mo haiboku mo kangaezu Ima wo massugu kake nukete Repeat* |-| Kanji= GOAL目指し 選んだ道 走り抜こう 弱い自分を責めるより なりたい自分描いてみる 初めの一歩踏み出す勇気 明日の僕ら変えてゆく 何度もつまづいては 足跡振り返る 臆病なこの気持ち バネにして はばたこう GOALに向かってSPEED上げたら 心を一つに駆け出そう 勝利の女神をくすぐる 風吹いて 栄光が微笑む ※青空の下も 嵐の中でも 自分を信じて 未来へと 共に戦う仲間たちと 次の扉開こう※ 強くなりたい誰よりも 早く走って追い越したい あせる気持ちで選ぶ近道 気付けばそれは回り道 誰かに負けてもいい 自分に負けないで ありのまま確実に 一歩ずつ進もうよ GOALは目の前 深呼吸したら 迷わず心に 従おう 前を向くこと恐れないで チャンス全力でつかもう 結果が大事と大人は言うけど 辿り着くまでの冒険で 君が君を見つけることが 一番大切だから 人はみんな一人で生まれ 一人で戦っている 同じ孤独抱えてるから You are never be alone GOALに向かってSPEED上げたら みなぎる力を感じよう 勝利も敗北も考えず 今を真っすぐ駆け抜けて (※くり返し) |-| Translation= Rather than blaming your own weakness just try to become the person you envisioned Have courage, take the first step forward and tomorrow, we'll start to change You'll stumble many times and glance back at your footprints When you're feeling like a coward spread your wings and fly! Turn to your GOAL, accelerate your SPEED keep running as one heart Enchant the Goddess of victory as the wind blows, you'll see glory smiling at you Under the blue sky, or within the violent storms** you have to believe in yourself, aim towards the future Together with your comrads in arms, you can open the next door If you want to be stronger than anyone else then run faster and pass them all! But be careful not to pick a shortcut in a hurry because you'll realize it's just a detour It doesn't matter if others lose as long as you don't give up yourself Be certain of yourself and take one more step forward The GOAL lays before you, take a deep breath let your heart guide you without straying Don't have fear before you turn the corner, just grab the chance with all your might! You say consequence and seriousness is for adults but there are many risks that come before the goal And then when you find yourself you'll find the most important thing of all You're all born alone you all have to fight your battles alone But since we all embrace that same loneliness You'll never be alone Turn to your GOAL, accelerate your SPEED feel the power that wells up in you Keep thinking of victory and defeat and just keep runnng forward Repeat **
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