Hit Dice: 10d8+20 (65 hp) Initiative: +6 Speed: Swim 60 ft. (12 squares) Armor Class: 15 (-2 size, +2 Dex, +5 natural), touch 10, flat-footed 13 Base Attack/Grapple: +7/+20 Attack: Bite +10 melee (2d6+7) Full Attack: Bite +10 melee (2d6+7) Space/Reach: 15 ft./10 ft. Special Attacks: - Special Qualities: Blindsense, keen scent Saves: Fort +11, Ref +9, Will +4 Abilities: Str 21, Dex 15, Con 15, Int 1, Wis 12, Cha 2 Skills: Listen +10, Spot +10, Swim +13 Feats: Alertness, Great Fortitude, Improved Initiative, Iron Will Environment: Cold aquatic Organization: Solitary, school (2-5), or pack (6-11)
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| - Hit Dice: 10d8+20 (65 hp) Initiative: +6 Speed: Swim 60 ft. (12 squares) Armor Class: 15 (-2 size, +2 Dex, +5 natural), touch 10, flat-footed 13 Base Attack/Grapple: +7/+20 Attack: Bite +10 melee (2d6+7) Full Attack: Bite +10 melee (2d6+7) Space/Reach: 15 ft./10 ft. Special Attacks: - Special Qualities: Blindsense, keen scent Saves: Fort +11, Ref +9, Will +4 Abilities: Str 21, Dex 15, Con 15, Int 1, Wis 12, Cha 2 Skills: Listen +10, Spot +10, Swim +13 Feats: Alertness, Great Fortitude, Improved Initiative, Iron Will Environment: Cold aquatic Organization: Solitary, school (2-5), or pack (6-11)
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abstract
| - Hit Dice: 10d8+20 (65 hp) Initiative: +6 Speed: Swim 60 ft. (12 squares) Armor Class: 15 (-2 size, +2 Dex, +5 natural), touch 10, flat-footed 13 Base Attack/Grapple: +7/+20 Attack: Bite +10 melee (2d6+7) Full Attack: Bite +10 melee (2d6+7) Space/Reach: 15 ft./10 ft. Special Attacks: - Special Qualities: Blindsense, keen scent Saves: Fort +11, Ref +9, Will +4 Abilities: Str 21, Dex 15, Con 15, Int 1, Wis 12, Cha 2 Skills: Listen +10, Spot +10, Swim +13 Feats: Alertness, Great Fortitude, Improved Initiative, Iron Will Environment: Cold aquatic Organization: Solitary, school (2-5), or pack (6-11) Challenge Rating: Advancement: 11-17 HD (Huge) Level Adjustment: -
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