About: Chocobo de Battle   Sponge Permalink

An Entity of Type : dbkwik:resource/F53DY7fhVqHClWE_2LSx4w==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Chocobo de Battle Developers Publishers Release dates Genre Game modes Ratings Platforms Chocobo de Battle was a Chocobo fighting game in development by Square USA and to be published by Square Co., Ltd.. It was announced in Famitsu in 1997 and was meant to be Square's first arcade game and would have featured 3D graphics with the capacity to display a whopping 80,000,000 real-time polygons per second. A port for the PlayStation was also being considered.

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  • Chocobo de Battle
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  • <default>Chocobo de Battle</default> Developers Publishers Release dates Genre Game modes Ratings Platforms Chocobo de Battle was a Chocobo fighting game in development by Square USA and to be published by Square Co., Ltd.. It was announced in Famitsu in 1997 and was meant to be Square's first arcade game and would have featured 3D graphics with the capacity to display a whopping 80,000,000 real-time polygons per second. A port for the PlayStation was also being considered.
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Platforms
  • Arcade
Genre
  • Fighting game
Romaji
  • Batoru de Chokobo
Title
  • Chocobo de Battle
Japanese
  • バトル・デ・チョコボ
Modes
  • Single player, two player
Release
  • 20(xsd:integer)
Developer
  • Square USA
Publisher
abstract
  • <default>Chocobo de Battle</default> Developers Publishers Release dates Genre Game modes Ratings Platforms Chocobo de Battle was a Chocobo fighting game in development by Square USA and to be published by Square Co., Ltd.. It was announced in Famitsu in 1997 and was meant to be Square's first arcade game and would have featured 3D graphics with the capacity to display a whopping 80,000,000 real-time polygons per second. A port for the PlayStation was also being considered. The game had a behind-the-character view rather than a profile view. The screen was split when playing in versus mode against another player. There was no joystick or buttons—the characters were motion-controlled, with the player moving his hands in front of a blue-screened motion-sensitive area of the arcade machine to move his character and execute combos. The game's roster consisted in various fighters battling each other while riding chocobos. Three characters had been revealed: a red demon wearing a horned skull covering his head and riding a black chocobo; a girl wearing a helmet, a crop top and shorts with "Hana" inscribed on it and riding a robot chocobo; and a human-like gorilla smoking a cigarette, wearing sunglasses, a leather jacket and blue jeans and riding another robot chocobo. In addition to typical close combat moves, the characters could also shoot missiles at each other from a distance. However the game was canceled.
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