About: Calculating Spikes Damage   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Applies to Blaze Spikes, Ice Spikes, and Shock Spikes. 1. * The maximum damage is determined by INT. 2. * Enhancing Magic Skill helps spikes to do full damage and not be resisted. Note: MAB is expressed on gear as an integer bonus e.g. +5 on a Moldavite Earring. However, in game it applies as a percentage i.e. Moldavite Earring is 5% (or 5/100). The calculations below use the values expressed on the gear itself.

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  • Calculating Spikes Damage
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  • Applies to Blaze Spikes, Ice Spikes, and Shock Spikes. 1. * The maximum damage is determined by INT. 2. * Enhancing Magic Skill helps spikes to do full damage and not be resisted. Note: MAB is expressed on gear as an integer bonus e.g. +5 on a Moldavite Earring. However, in game it applies as a percentage i.e. Moldavite Earring is 5% (or 5/100). The calculations below use the values expressed on the gear itself.
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abstract
  • Applies to Blaze Spikes, Ice Spikes, and Shock Spikes. 1. * The maximum damage is determined by INT. 2. * Enhancing Magic Skill helps spikes to do full damage and not be resisted. Note: MAB is expressed on gear as an integer bonus e.g. +5 on a Moldavite Earring. However, in game it applies as a percentage i.e. Moldavite Earring is 5% (or 5/100). The calculations below use the values expressed on the gear itself.
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