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Below is the full text to mkmaze.c from the source code of NetHack 1.3d. To link to a particular line, write [[NetHack 1.3d/mkmaze.c#line123]], for example. Warning! This is the source code from an old release. For the latest release, see Source code

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  • Source:NetHack 1.3d/mkmaze.c
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  • Below is the full text to mkmaze.c from the source code of NetHack 1.3d. To link to a particular line, write [[NetHack 1.3d/mkmaze.c#line123]], for example. Warning! This is the source code from an old release. For the latest release, see Source code
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  • Below is the full text to mkmaze.c from the source code of NetHack 1.3d. To link to a particular line, write [[NetHack 1.3d/mkmaze.c#line123]], for example. Warning! This is the source code from an old release. For the latest release, see Source code 1. /* SCCS Id: @(#)mkmaze.c 1.3 87/07/14 2. /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */ 3. /* mkmaze.c - version 1.0.2 */ 4. 5. #include "hack.h" 6. #include "mkroom.h" /* not really used */ 7. extern struct monst *makemon(); 8. extern struct permonst pm_wizard; 9. extern struct obj *mkobj_at(); 10. extern coord mazexy(); 11. struct permonst hell_hound = 12. { "hell hound", 'd', 12, 14, 2, 20, 3, 6, 0 }; 13. 14. makemaz() 15. { 16. int x,y; 17. register zx,zy; 18. coord mm; 19. boolean al = (dlevel >= 30 && !flags.made_amulet); 20. 21. for(x = 2; x < COLNO-1; x++) 22. for(y = 2; y < ROWNO-1; y++) 23. levl[x][y].typ = (x%2 && y%2) ? 0 : HWALL; 24. if(al) { 25. register struct monst *mtmp; 26. 27. zx = 2*(COLNO/4) - 1; 28. zy = 2*(ROWNO/4) - 1; 29. for(x = zx-2; x < zx+4; x++) for(y = zy-2; y <= zy+2; y++) { 30. levl[x][y].typ = 31. (y == zy-2 || y == zy+2 || x == zx-2 || x == zx+3) ? POOL : 32. (y == zy-1 || y == zy+1 || x == zx-1 || x == zx+2) ? HWALL: 33. ROOM; 34. } 35. (void) mkobj_at(AMULET_SYM, zx, zy); 36. flags.made_amulet = 1; 37. walkfrom(zx+4, zy); 38. if(mtmp = makemon(&hell_hound, zx, zy)) 39. mtmp->msleep = 1; 40. if(mtmp = makemon(PM_WIZARD, zx+1, zy)) { 41. mtmp->msleep = 1; 42. flags.no_of_wizards = 1; 43. } 44. } else { 45. mm = mazexy(); 46. zx = mm.x; 47. zy = mm.y; 48. walkfrom(zx,zy); 49. (void) mksobj_at(WAN_WISHING, zx, zy); 50. (void) mkobj_at(ROCK_SYM, zx, zy); /* put a rock on top of it */ 51. } 52. 53. for(x = 2; x < COLNO-1; x++) 54. for(y = 2; y < ROWNO-1; y++) { 55. switch(levl[x][y].typ) { 56. #ifdef DGK 57. case HWALL: 58. levl[x][y].scrsym = symbol.hwall; 59. break; 60. case ROOM: 61. levl[x][y].scrsym = symbol.room; 62. break; 63. #else 64. case HWALL: 65. levl[x][y].scrsym = '-'; 66. break; 67. case ROOM: 68. levl[x][y].scrsym = '.'; 69. break; 70. #endif /* DGK /**/ 71. } 72. } 73. for(x = rn1(8,11); x; x--) { 74. mm = mazexy(); 75. (void) mkobj_at(rn2(2) ? GEM_SYM : 0, mm.x, mm.y); 76. } 77. for(x = rn1(10,2); x; x--) { 78. mm = mazexy(); 79. (void) mkobj_at(ROCK_SYM, mm.x, mm.y); 80. } 81. mm = mazexy(); 82. (void) makemon(PM_MINOTAUR, mm.x, mm.y); 83. for(x = rn1(5,7); x; x--) { 84. mm = mazexy(); 85. (void) makemon((struct permonst *) 0, mm.x, mm.y); 86. } 87. for(x = rn1(6,7); x; x--) { 88. mm = mazexy(); 89. mkgold(0L,mm.x,mm.y); 90. } 91. for(x = rn1(6,7); x; x--) 92. mktrap(0,1,(struct mkroom *) 0); 93. mm = mazexy(); 94. levl[(xupstair = mm.x)][(yupstair = mm.y)].scrsym = '<'; 95. levl[xupstair][yupstair].typ = STAIRS; 96. xdnstair = ydnstair = 0; 97. } 98. 99. #ifdef DGK 100. /* Make the mazewalk iterative by faking a stack. This is needed to 101. * ensure the mazewalk is successful in the limited stack space of 102. * the program. This iterative version uses the mimumum amount of stack 103. * that is totally safe. 104. */ 105. walkfrom(x,y) 106. int x,y; 107. { 108. #define CELLS (ROWNO * COLNO) / 4 /* a maze cell is 4 squares */ 109. char mazex[CELLS + 1], mazey[CELLS + 1]; /* char's are OK */ 110. int q, a, dir, pos; 111. int dirs[4]; 112. 113. pos = 1; 114. mazex[pos] = (char) x; 115. mazey[pos] = (char) y; 116. while (pos) { 117. x = (int) mazex[pos]; 118. y = (int) mazey[pos]; 119. levl[x][y].typ = ROOM; 120. q = 0; 121. for (a = 0; a < 4; a++) 122. if(okay(x, y, a)) dirs[q++]= a; 123. if (!q) 124. pos--; 125. else { 126. dir = dirs[rn2(q)]; 127. move(&x, &y, dir); 128. levl[x][y].typ = ROOM; 129. move(&x, &y, dir); 130. pos++; 131. if (pos > CELLS) 132. panic("Overflow in walkfrom"); 133. mazex[pos] = (char) x; 134. mazey[pos] = (char) y; 135. } 136. } 137. } 138. #else 139. 140. walkfrom(x,y) int x,y; { 141. register int q,a,dir; 142. int dirs[4]; 143. levl[x][y].typ = ROOM; 144. while(1) { 145. q = 0; 146. for(a = 0; a < 4; a++) 147. if(okay(x,y,a)) dirs[q++]= a; 148. if(!q) return; 149. dir = dirs[rn2(q)]; 150. move(&x,&y,dir); 151. levl[x][y].typ = ROOM; 152. move(&x,&y,dir); 153. walkfrom(x,y); 154. } 155. } 156. #endif /* DGK /**/ 157. 158. move(x,y,dir) 159. register int *x, *y; 160. register int dir; 161. { 162. switch(dir){ 163. case 0: --(*y); break; 164. case 1: (*x)++; break; 165. case 2: (*y)++; break; 166. case 3: --(*x); break; 167. } 168. } 169. 170. okay(x,y,dir) 171. int x,y; 172. register int dir; 173. { 174. move(&x,&y,dir); 175. move(&x,&y,dir); 176. if(x<3 || y<3 || x>COLNO-3 || y>ROWNO-3 || levl[x][y].typ != 0) 177. return(0); 178. else 179. return(1); 180. } 181. 182. coord 183. mazexy(){ 184. coord mm; 185. mm.x = 3 + 2*rn2(COLNO/2 - 2); 186. mm.y = 3 + 2*rn2(ROWNO/2 - 2); 187. return mm; 188. }
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