Batman tried to pound his feet on the steel trapdoors that led to Shamon's laboratory. Shamon could hear the pounding from below, and he said: "Mr. Jumping Jack is wasting his time!"
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rdf:type
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rdfs:label
| - Jumping Jack
- Jumping jack
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rdfs:comment
| - Batman tried to pound his feet on the steel trapdoors that led to Shamon's laboratory. Shamon could hear the pounding from below, and he said: "Mr. Jumping Jack is wasting his time!"
- More intensive versions of this jump include bending down (over) and touching the floor in between each jump. This exercise is not, however, suitable for increasing jumping endurance. A similar jump exercise, as coined by actor Jason David Frank, is called half-jacks. They are just like regular jumping jacks, but the arms go halfway above the head instead of all the way above the head. The arms also hit the sides to help tighten the jump.
- Jumping Jacks, also known as Minions are round-specific enemies appearing in Die Rise. The first time they appear is within rounds five to seven, and appear every four to five rounds after. They spawn randomly, and can teleport in short proximity around the environment. They can be killed relatively easily, but can pick off a player that strays off on his/her own with ease. Two Jumping Jacks spawn per alive player at any one time. The Jumping Jack round essentially serves as Die Rise's Hellhound round, dropping a Max Ammo power-up at the end of the waves. If, during a Jumping Jack round, all of them are killed without any shots missing (in other words 100% accuracy), the last one will drop a Random Perk Bottle along with a Max Ammo power-up along with 2000 points. This is most easily done
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dcterms:subject
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Origin
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dbkwik:krypto/prop...iPageUsesTemplate
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dbkwik:nazi-zombie...iPageUsesTemplate
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dbkwik:nazizombies...iPageUsesTemplate
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leader(s)
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Game(s)
| - Call of Duty: Black Ops II
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level(s)
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weak spot(s)
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appearance in game
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nation(s)
| - People's Republic of China
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abstract
| - Batman tried to pound his feet on the steel trapdoors that led to Shamon's laboratory. Shamon could hear the pounding from below, and he said: "Mr. Jumping Jack is wasting his time!"
- More intensive versions of this jump include bending down (over) and touching the floor in between each jump. This exercise is not, however, suitable for increasing jumping endurance. A similar jump exercise, as coined by actor Jason David Frank, is called half-jacks. They are just like regular jumping jacks, but the arms go halfway above the head instead of all the way above the head. The arms also hit the sides to help tighten the jump. Although he played no part in inventing the exercise, jumping expert Jack LaLanne takes credit for having popularized it in the United States as part of the jumping exercise routine he promoted on decades of television programs.
- Jumping Jacks, also known as Minions are round-specific enemies appearing in Die Rise. The first time they appear is within rounds five to seven, and appear every four to five rounds after. They spawn randomly, and can teleport in short proximity around the environment. They can be killed relatively easily, but can pick off a player that strays off on his/her own with ease. Two Jumping Jacks spawn per alive player at any one time. The Jumping Jack round essentially serves as Die Rise's Hellhound round, dropping a Max Ammo power-up at the end of the waves. If, during a Jumping Jack round, all of them are killed without any shots missing (in other words 100% accuracy), the last one will drop a Random Perk Bottle along with a Max Ammo power-up along with 2000 points. This is most easily done with melee weapons or the Trample Steam only, as firing no shots guarantees that none will miss. Claymores can be placed down too, for they blow up on their target no matter what, and thus not able to miss.
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