About: Xeno Industrial Theory   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

AttributesValues
rdfs:label
  • Xeno Industrial Theory
dbkwik:galciv/prop...iPageUsesTemplate
techShort
  • Allows us to start researching planetary improvements, improvements to logistics, and new types of hulls for our ships.
techProvides
  • Social production +10, Factory, Mining Headquarters, Adv. Starbase Factory
techLeadsTo
techType
  • Economics
techCost
  • 200(xsd:integer)
techName
  • Xeno Industrial Theory
techPrereq
techLong
  • We want to build things on planets: farms, banks, mines, factories, etc. No problem right? Just, you know, go build stuff. Not so fast! For the most part, key materials have to be shipped to build these things. It's not like colony ships are equipped with all the refining capacity needed to just start building factories and labs and the like. What we have researched here is more of a logistical battle plan on how to organize and transport the needed materials to build a whole range of planetary improvements. In addition, we will want to be able to improve our logistics. Better logistics means cheaper starbases and bigger fleets. And as if that wasn't enough to make this a terrific research path, industrial theory will lead us to bigger and better types of hulls.
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