| rdfs:comment
| - The Habitat supports the passage of time, offering seasons and day/night cycles, and as such the creatures age and have a limited life span, which can be cut short if they are unable to survive their Habitat. A well adapted creature will be able to find food, avoid predators and, when the time is right, even breed. The offspring take a random combination of their parents genetics which, due to the 'survival of the fittest' philosophy of the game, should ensure they are better suited to their world than the previous generation.
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| abstract
| - The Habitat supports the passage of time, offering seasons and day/night cycles, and as such the creatures age and have a limited life span, which can be cut short if they are unable to survive their Habitat. A well adapted creature will be able to find food, avoid predators and, when the time is right, even breed. The offspring take a random combination of their parents genetics which, due to the 'survival of the fittest' philosophy of the game, should ensure they are better suited to their world than the previous generation. The Habitat is similar to Creatures in that supports a variety of creature breeds, each with their own unique genetic makeup, body image files and attachment coordinate data. Players can interact with the creatures and objects within the world, as in a simulation game, or choose two-player mode. The latter involves each user designing their own tribes and then competing for dominance over the Habitat. If a player looses all of their pets to the harsh world then they can choose to start again with a new set of eggs to compete with the other players' evolved creatures. The possibilities are endless!
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