MAP24: No Escape is the second to last level in the game. The music is from MAP10: The Bleeding. The style of the level is in its name the entire level resembles as a massive arena filled with nightmare imps, mancubi, lost souls and cyberdemons. The player has to find a switch which will release twin cyberdemons from a 20ft cage (providing if the player is on Watch Me Die) once both cyberdemons are dead the level will automatically end hence the name no escape until you have killed every enemy in the level. (Just killing the Cyberdemons is enough to end the map)
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rdfs:label
| - MAP24: No Escape (Doom 64)
- MAP24: No Escape (Doom 64)
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rdfs:comment
| - MAP24: No Escape es el penúltimo nivel de la secuencia normal de Doom 64. Fue diseñado por Randy Estrella y utiliza la pista de música "Dark Echo", que también se escucha en MAP10: The Bleeding. Al completar este nivel se accede a MAP28: The Absolution que es el nivel final del juego. Los mapas con la numeración 25, 26 y 27 corresponden a los niveles llamados "de diversión", que solamente se pueden acceder luego de completar MAP32: Hectic, que libera el menú "Caracteristicas (Features)".
- MAP24: No Escape is the second to last level in the game. The music is from MAP10: The Bleeding. The style of the level is in its name the entire level resembles as a massive arena filled with nightmare imps, mancubi, lost souls and cyberdemons. The player has to find a switch which will release twin cyberdemons from a 20ft cage (providing if the player is on Watch Me Die) once both cyberdemons are dead the level will automatically end hence the name no escape until you have killed every enemy in the level. (Just killing the Cyberdemons is enough to end the map)
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abstract
| - MAP24: No Escape es el penúltimo nivel de la secuencia normal de Doom 64. Fue diseñado por Randy Estrella y utiliza la pista de música "Dark Echo", que también se escucha en MAP10: The Bleeding. Al completar este nivel se accede a MAP28: The Absolution que es el nivel final del juego. Los mapas con la numeración 25, 26 y 27 corresponden a los niveles llamados "de diversión", que solamente se pueden acceder luego de completar MAP32: Hectic, que libera el menú "Caracteristicas (Features)".
- MAP24: No Escape is the second to last level in the game. The music is from MAP10: The Bleeding. The style of the level is in its name the entire level resembles as a massive arena filled with nightmare imps, mancubi, lost souls and cyberdemons. The player has to find a switch which will release twin cyberdemons from a 20ft cage (providing if the player is on Watch Me Die) once both cyberdemons are dead the level will automatically end hence the name no escape until you have killed every enemy in the level. (Just killing the Cyberdemons is enough to end the map)
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