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Below is the full text to def.objclass.h from the source code of Hack 1.0. To link to a particular line, write [[Hack 1.0/def.objclass.h#line123]], for example. Warning! This is the source code from an old release. For the latest release, see Source code

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  • Source:Hack 1.0/def.objclass.h
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  • Below is the full text to def.objclass.h from the source code of Hack 1.0. To link to a particular line, write [[Hack 1.0/def.objclass.h#line123]], for example. Warning! This is the source code from an old release. For the latest release, see Source code
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  • Below is the full text to def.objclass.h from the source code of Hack 1.0. To link to a particular line, write [[Hack 1.0/def.objclass.h#line123]], for example. Warning! This is the source code from an old release. For the latest release, see Source code 1. /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1984. */ 2. 3. /* definition of a class of objects */ 4. 5. struct objclass { 6. char *oc_name; /* actual name */ 7. char *oc_descr; /* description when name unknown */ 8. char *oc_uname; /* called by user */ 9. Bitfield(oc_name_known,1); 10. Bitfield(oc_merge,1); /* merge otherwise equal objects */ 11. char oc_olet; 12. schar oc_prob; /* probability for mkobj() */ 13. schar oc_delay; /* delay when using such an object */ 14. uchar oc_weight; 15. schar oc_oc1, oc_oc2; 16. int oc_oi; 17. #define nutrition oc_oi /* for foods */ 18. #define a_ac oc_oc1 /* for armors */ 19. #define a_can oc_oc2 /* for armors */ 20. #define bits oc_oc1 /* for wands and rings */ 21. /* wands */ 22. #define NODIR 1 23. #define IMMEDIATE 2 24. #define RAY 4 25. /* rings */ 26. #define SPEC 1 /* +n is meaningful */ 27. #define wldam oc_oc1 /* for weapons */ 28. #define wsdam oc_oc2 /* for weapons */ 29. #define g_val oc_oi /* for gems: value on exit */ 30. }; 31. 32. extern struct objclass objects[]; 33. 34. /* definitions of all object-symbols */ 35. 36. #define ILLOBJ_SYM '\\' 37. #define AMULET_SYM '"' 38. #define FOOD_SYM '%' 39. #define WEAPON_SYM ')' 40. #define TOOL_SYM '(' 41. #define BALL_SYM '0' 42. #define CHAIN_SYM '_' 43. #define ROCK_SYM '`' 44. #define ARMOR_SYM '[' 45. #define POTION_SYM '!' 46. #define SCROLL_SYM '?' 47. #define WAND_SYM '/' 48. #define RING_SYM '=' 49. #define GEM_SYM '*' 50. /* Other places with explicit knowledge of object symbols: 51. * ....shk.c: char shtypes[] = "=/)%?!["; 52. * mklev.c: "=/)%?![<>" 53. * hack.mkobj.c: char mkobjstr[] = "))[[!!!!????%%%%/=**"; 54. * hack.apply.c: otmp = getobj("0#%", "put in"); 55. * hack.eat.c: otmp = getobj("%", "eat"); 56. * hack.invent.c: if(index("!%?[)=*(0/\"", sym)){ 57. * hack.invent.c: || index("%?!*",otmp->olet))){ 58. */
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