About: The Veiled Path   Sponge Permalink

An Entity of Type : dbkwik:resource/ZUwxRiv2ZfRlAZ6jr2T9hg==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

The Veiled Path is one of the three major regions in Aurora in Fable III. It's fairly small and does not lead to any other regions. Sentinel statues are prominent throughout the region as well as broken pillars and sections of what appear to be ancient ruins. There is a smaller area, called The Enigma, that is accessible through a door near the bottom of the long staircase at the end of the trail. The door is on your right as you look towards the top. The region is plagued by Sentinels, Dark Minions, and Sand Furies, even after The Crawler has been defeated.

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  • The Veiled Path
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  • The Veiled Path is one of the three major regions in Aurora in Fable III. It's fairly small and does not lead to any other regions. Sentinel statues are prominent throughout the region as well as broken pillars and sections of what appear to be ancient ruins. There is a smaller area, called The Enigma, that is accessible through a door near the bottom of the long staircase at the end of the trail. The door is on your right as you look towards the top. The region is plagued by Sentinels, Dark Minions, and Sand Furies, even after The Crawler has been defeated.
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Type
  • Fable III Region of Aurora
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abstract
  • The Veiled Path is one of the three major regions in Aurora in Fable III. It's fairly small and does not lead to any other regions. Sentinel statues are prominent throughout the region as well as broken pillars and sections of what appear to be ancient ruins. There is a smaller area, called The Enigma, that is accessible through a door near the bottom of the long staircase at the end of the trail. The door is on your right as you look towards the top. The region is plagued by Sentinels, Dark Minions, and Sand Furies, even after The Crawler has been defeated. There is also a massive gate at the end of the Veiled Path, but its origin and purpose are unknown. After completing the The Prophetic Hermit quest, upon approaching this gate the hermit can be seen in a small shelter to the left. If the Hero chooses to stay they can listen to the hermit's predictions for your future which is roughly describing things that you have already done.
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