About: Arca Plasmor   Sponge Permalink

An Entity of Type : dbkwik:resource/fCD-zDZWr9wbGG0Lce1jxw==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

This weapons deals high amounts of damage. * Good critical chance. * High status chance. * Its innate damage gives it good crowd control when it successfully procs, as enemies will be confused and attack each other. * Very high base damage. * Fifth highest base damage of all shotguns, following the Drakgoon, Tigris, Sancti Tigris, and Tigris Prime. * Very ammo efficient. * Shots will stagger and knockback enemies with a guaranteed proc. * Innate 2 meters of Punch Through when shooting enemy bodies. If the central ball portion of each shot should connect with a wall or cover of any sort, it will completely dissipate. Adding additional Punch Through with mods makes it possible to penetrate objects such as doors, covers and walls up to a certain thickness.

AttributesValues
rdf:type
rdfs:label
  • Arca Plasmor
rdfs:comment
  • This weapons deals high amounts of damage. * Good critical chance. * High status chance. * Its innate damage gives it good crowd control when it successfully procs, as enemies will be confused and attack each other. * Very high base damage. * Fifth highest base damage of all shotguns, following the Drakgoon, Tigris, Sancti Tigris, and Tigris Prime. * Very ammo efficient. * Shots will stagger and knockback enemies with a guaranteed proc. * Innate 2 meters of Punch Through when shooting enemy bodies. If the central ball portion of each shot should connect with a wall or cover of any sort, it will completely dissipate. Adding additional Punch Through with mods makes it possible to penetrate objects such as doors, covers and walls up to a certain thickness.
dcterms:subject
prereq
Blueprint
  • 15000(xsd:integer)
buildtime
  • 24(xsd:integer)
dbkwik:warframe/pr...iPageUsesTemplate
research1amount
  • 200(xsd:integer)
research3amount
  • 3750(xsd:integer)
researchcredits
  • 7500(xsd:integer)
Lab
  • Energy
affinityamount
  • 3000(xsd:integer)
research2amount
  • 12000(xsd:integer)
researchtime
  • 72(xsd:integer)
research4amount
  • 8(xsd:integer)
Market
  • 190(xsd:integer)
Research
  • Circuits
  • Salvage
  • Gallium
  • Fieldron Sample
Build
  • Forma
  • Control Module
  • Cryotic
  • Fieldron
buildcredits
  • 25000(xsd:integer)
build1amount
  • 5(xsd:integer)
buildrush
  • 35(xsd:integer)
build2amount
  • 25(xsd:integer)
build3amount
  • 925(xsd:integer)
build4amount
  • 1(xsd:integer)
abstract
  • This weapons deals high amounts of damage. * Good critical chance. * High status chance. * Its innate damage gives it good crowd control when it successfully procs, as enemies will be confused and attack each other. * Very high base damage. * Fifth highest base damage of all shotguns, following the Drakgoon, Tigris, Sancti Tigris, and Tigris Prime. * Very ammo efficient. * Shots will stagger and knockback enemies with a guaranteed proc. * Innate 2 meters of Punch Through when shooting enemy bodies. If the central ball portion of each shot should connect with a wall or cover of any sort, it will completely dissipate. Adding additional Punch Through with mods makes it possible to penetrate objects such as doors, covers and walls up to a certain thickness. * ~60% larger FoV when aiming (Less Zoom) making covering wide shots while aiming easier. * Fatal Acceleration and other Projectile Speed mods can be added to increase range and falloff ranges by 40%. * Linear damage falloff from 100% to 33.33% from 10m to 20m target distance. * Long reload time. * Low fire rate. * Will not punch through enemies if hit directly by the center of the plasma shot projectile. * Limited max range of 30 meters before projectile vanishes, however this can be increased with flight speed mods. * damage is reduced against Infested and Fossilized health types.
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