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| - This is a brief guide to weapons in Eve Online, defined as "any ship equipment that can be used to damage other ships." This does not include electronic warfare modules (unless such modules can directly damage other ships) or mining equipment, both of which are given more thorough treatments elsewhere. In general, ship weapons in Eve Online inflict at least one of four primary damage types:
* Electromagnetic (EM) damage, caused by the abrupt induction of high-voltage electrical currents within deflector shields and structural components. Although such currents often generate thermal damage as well, EM damage refers specifically to the damage caused by the electrical discharges and electrostatic attraction, repulsion, and explosions taking place where it is hazardous to the ship's well-being.
* Thermal damage, resulting from the excitation of the gaseous matter held in the ship's deflector shields and the solid matter from which ships are constructed to the point where it is no longer in a state sufficiently stable for the ship to hold together.
* Kinetic damage, structural disruption caused by the physical impact of high-velocity particles of matter against a ship's shields and hull.
* Explosive damage, caused by intense shock waves resulting from the rapid decompression of matter, most commonly supercritical masses of radioactive substances or fusing quantities of hydrogen and helium isotopes. In general, most ships' deflector shields are designed to prevent micrometeorites and solar wind from penetrating and eroding ship hulls, and so are relatively resistant to kinetic and explosive damage, but the gravimetric technology by which the particles are held in place tends to be easily disrupted by thermal and EM damage. Armor, on the other hand, is usually designed to conduct and re-radiate EM and thermal damage with good efficiency, but being composed of solid matter, tends to chip and even shatter when struck by sufficient kinetic or explosive force. There is a wide variety of ship equipment and ship designs that can compensate for these general weaknesses, however, so it's a good idea to research enemy weak points prior to fighting them whenever possible, and to be able to change weapon damage types in battle should a target prove highly resistant to the weapons being fired.
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