About: If the dogs don't get ya bubba will! Have a blast in Flesh Ville!   Sponge Permalink

An Entity of Type : dbkwik:resource/ZmE9lffTDjKhzkRKy-XrvA==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

File:Quake1.gif If the dogs don't get ya bubba will! Have a blast in Flesh Ville! Game Episode Designer Level Editor Soundtrack Level Theme Previous Map Next Map Specific Information Enemies Secrets New Weapons New Powerups New Obstacles New Enemies New Misc [Source] In Deathmatch, it is intended for 5 players or less. This level is medium sized and has a lot of dark corners to hide in, it is small enough however that the player always has to be watching their back. There are no differences between the Single Player and Deathmatch versions of this map.

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  • If the dogs don't get ya bubba will! Have a blast in Flesh Ville!
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  • File:Quake1.gif <default>If the dogs don't get ya bubba will! Have a blast in Flesh Ville!</default> Game Episode Designer Level Editor Soundtrack Level Theme Previous Map Next Map Specific Information Enemies Secrets New Weapons New Powerups New Obstacles New Enemies New Misc [Source] In Deathmatch, it is intended for 5 players or less. This level is medium sized and has a lot of dark corners to hide in, it is small enough however that the player always has to be watching their back. There are no differences between the Single Player and Deathmatch versions of this map.
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dbkwik:quake/prope...iPageUsesTemplate
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  • File:Quake1.gif <default>If the dogs don't get ya bubba will! Have a blast in Flesh Ville!</default> Game Episode Designer Level Editor Soundtrack Level Theme Previous Map Next Map Specific Information Enemies Secrets New Weapons New Powerups New Obstacles New Enemies New Misc [Source] If the dogs don't get ya bubba will! Have a blast in Flesh Ville! or Fleshville is a Single Player and Multiplayer level in Dark Hour. It is the seventh level of a "campaign" created by a chain of levels being linked together. It is made up of several rooms that are of varying light levels and are linked together by narrow hallways, ramps, and Elevators. This level has a corrupt soundtrack directory as it searches for Track 1, which is a data track and therefore cannot be played. In Deathmatch, it is intended for 5 players or less. This level is medium sized and has a lot of dark corners to hide in, it is small enough however that the player always has to be watching their back. There are no differences between the Single Player and Deathmatch versions of this map.
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