About: G.I. Boy   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Enemy name Japanese name Alternate name(s) Elemental type Hit points Score Stage(s) Appearances Other Sprite G.I. Boy is an enemy that appears in Super Bomberman 4. G.I. Boy moves at a normal pace in a straight line until it collides with a block, bomb, or other enemy, at which point it pauses and then chooses a random direction and continues to move. It may choose to reverse directions even if it is not at a dead end. It will harm the player on collision. There is one G.I. Boy that rides on a Gamefurai.

AttributesValues
rdfs:label
  • G.I. Boy
rdfs:comment
  • <default>Enemy name</default> Japanese name Alternate name(s) Elemental type Hit points Score Stage(s) Appearances Other Sprite G.I. Boy is an enemy that appears in Super Bomberman 4. G.I. Boy moves at a normal pace in a straight line until it collides with a block, bomb, or other enemy, at which point it pauses and then chooses a random direction and continues to move. It may choose to reverse directions even if it is not at a dead end. It will harm the player on collision. There is one G.I. Boy that rides on a Gamefurai.
dcterms:subject
Sprite
dbkwik:bomberman/p...iPageUsesTemplate
Appearances
  • Super Bomberman 4
Name
  • G.I. Boy
ImageSize
  • 190(xsd:integer)
Score
  • 200(xsd:integer)
JPName
  • G.Iボーイ,
HP
  • 1(xsd:integer)
abstract
  • <default>Enemy name</default> Japanese name Alternate name(s) Elemental type Hit points Score Stage(s) Appearances Other Sprite G.I. Boy is an enemy that appears in Super Bomberman 4. G.I. Boy moves at a normal pace in a straight line until it collides with a block, bomb, or other enemy, at which point it pauses and then chooses a random direction and continues to move. It may choose to reverse directions even if it is not at a dead end. It will harm the player on collision. There is one G.I. Boy that rides on a Gamefurai.
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