About: Koudelka Weapons   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Weapons in Koudelka have elemental attributes, which deal more damage (or heal) enemies with certain elements. There are nine types of these attributes to be found in the game: "Normal" - Non-elemental damage. No bonus damage. "Mystic" - Weapons that drain the MP of enemies. "Vital" - Weapons that drain the HP of enemies. The element type is prefixed at the beginning of the weapon's name, for e.g: Water Dirk, is a dirk that will deal bonus damage to fire monsters. In addition, random-drop weapons may possess one of several additional properties;

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  • Koudelka Weapons
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  • Weapons in Koudelka have elemental attributes, which deal more damage (or heal) enemies with certain elements. There are nine types of these attributes to be found in the game: "Normal" - Non-elemental damage. No bonus damage. "Mystic" - Weapons that drain the MP of enemies. "Vital" - Weapons that drain the HP of enemies. The element type is prefixed at the beginning of the weapon's name, for e.g: Water Dirk, is a dirk that will deal bonus damage to fire monsters. In addition, random-drop weapons may possess one of several additional properties;
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  • Weapons in Koudelka have elemental attributes, which deal more damage (or heal) enemies with certain elements. There are nine types of these attributes to be found in the game: "Normal" - Non-elemental damage. No bonus damage. "Fire" - Fire infused weapons. Bonus damage to water monsters. "Water" - Water infused weapons. Bonus damage to fire monsters. "Light" - Light infused weapons. Bonus damage to "undead" (dark) monsters, though all other monsters are healed. "Dark" - Dark infused weapons. Bonus damage to light monsters. "Air" - Wind infused weapons. Bonus damage to earth monsters. "Earth" - Earth infused weapons. Bonus damage to Wind monsters. "Mystic" - Weapons that drain the MP of enemies. "Vital" - Weapons that drain the HP of enemies. The element type is prefixed at the beginning of the weapon's name, for e.g: Water Dirk, is a dirk that will deal bonus damage to fire monsters. In addition, random-drop weapons may possess one of several additional properties; "Poison Hit" - An attack may inflict poison, dealing additional continual damage to an enemy. "Paralysis Hit" - An attack may render an enemy unable to act. "Speciality Hit" - Attacks are guaranteed not to miss 95% of the time.
is Weapon of
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