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Below is the full text to qtext.h from the source code of NetHack 3.2.0. To link to a particular line, write [[NetHack 3.2.0/qtext.h#line123]], for example. Warning! This is the source code from an old release. For the latest release, see Source code

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  • Source:NetHack 3.2.0/qtext.h
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  • Below is the full text to qtext.h from the source code of NetHack 3.2.0. To link to a particular line, write [[NetHack 3.2.0/qtext.h#line123]], for example. Warning! This is the source code from an old release. For the latest release, see Source code
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  • Below is the full text to qtext.h from the source code of NetHack 3.2.0. To link to a particular line, write [[NetHack 3.2.0/qtext.h#line123]], for example. Warning! This is the source code from an old release. For the latest release, see Source code 1. /* SCCS Id: @(#)qtext.h 3.2 92/01/22 */ 2. /* Copyright (c) Mike Stephenson 1991. */ 3. /* NetHack may be freely redistributed. See license for details. */ 4. 5. #ifndef QTEXT_H 6. #define QTEXT_H 7. 8. #define N_HDR 13 /* number of classes + 1 */ 9. #define COMMON_ID '-' /* common message id value */ 10. 11. struct qtmsg { 12. int msgnum; 13. char delivery; 14. long offset, 15. size; 16. }; 17. 18. #ifdef MAKEDEFS_C 19. 20. #define N_MSG 100 /* arbitrary */ 21. 22. struct msghdr { 23. int n_msg; 24. struct qtmsg qt_msg[N_MSG]; 25. }; 26. 27. struct qthdr { 28. int n_hdr; 29. char id[N_HDR]; 30. long offset[N_HDR]; 31. }; 32. 33. /* Error message macros */ 34. #define CREC_IN_MSG "Control record encountered during message - line %d " 35. #define DUP_MSG "Duplicate message number at line %d " 36. #define END_NOT_IN_MSG "End record encountered before message - line %d " 37. #define UNREC_CREC "Unrecognized Control record at line %d " 38. #define OUT_OF_HEADERS "Too many message types (line %d) Adjust N_HDR in qtext.h and recompile. " 39. #define OUT_OF_MESSAGES "Too many messages in class (line %d) Adjust N_MSG in qtext.h and recompile. " 40. 41. #else /* !MAKEDEFS_C */ 42. 43. struct qtlists { 44. struct qtmsg *common, 45. *chclass; 46. }; 47. 48. 49. /* 50. * Quest message defines. Used in quest.c to trigger off "realistic" 51. * dialogue to the player. 52. */ 53. #define QT_FIRSTTIME 1 54. #define QT_NEXTTIME 2 55. #define QT_OTHERTIME 3 56. 57. #define QT_GUARDTALK 5 /* 5 random things for guards to say */ 58. 59. #define QT_FIRSTLEADER 10 60. #define QT_NEXTLEADER 11 61. #define QT_OTHERLEADER 12 62. #define QT_LASTLEADER 13 63. #define QT_BADLEVEL 14 64. #define QT_BADALIGN 15 65. #define QT_ASSIGNQUEST 16 66. 67. #define QT_ENCOURAGE 20 /* 1-10 random encouragement messages */ 68. 69. #define QT_FIRSTLOCATE 30 70. #define QT_NEXTLOCATE 31 71. 72. #define QT_FIRSTGOAL 40 73. #define QT_NEXTGOAL 41 74. 75. #define QT_FIRSTNEMESIS 50 76. #define QT_NEXTNEMESIS 51 77. #define QT_OTHERNEMESIS 52 78. #define QT_NEMWANTSIT 53 /* you somehow got the artifact */ 79. 80. #define QT_DISCOURAGE 60 /* 1-10 random maledictive messages */ 81. 82. #define QT_GOTIT 70 83. 84. #define QT_KILLEDNEM 80 85. #define QT_OFFEREDIT 81 86. 87. #define QT_POSTHANKS 90 88. #define QT_HASAMULET 91 89. 90. /* 91. * Message defines for common text used in maledictions. 92. */ 93. #define QT_ANGELIC 10 94. #define QTN_ANGELIC 10 95. 96. #define QT_DEMONIC 30 97. #define QTN_DEMONIC 20 98. 99. #endif /* MAKEDEFS_C */ 100. 101. #endif /* QTEXT_H */
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