About: Holdout weapons   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

At certain points in the course of the game, the Courier may have their weapons confiscated from them. In some of these situations the player character will be presented with an option to retain some of their weapons in the form of a dialogue option which usually ends with the text "". Selecting this option will allow retaining a small subset of their weapons; what weapons are retained depends on the player character's Sneak skill. * Gomorrah * The Tops * The Ultra-Luxe * The Fort * Camp McCarran interrogation room (when interrogating Silus)

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rdfs:label
  • Holdout weapons
rdfs:comment
  • At certain points in the course of the game, the Courier may have their weapons confiscated from them. In some of these situations the player character will be presented with an option to retain some of their weapons in the form of a dialogue option which usually ends with the text "". Selecting this option will allow retaining a small subset of their weapons; what weapons are retained depends on the player character's Sneak skill. * Gomorrah * The Tops * The Ultra-Luxe * The Fort * Camp McCarran interrogation room (when interrogating Silus)
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dbkwik:fallout/pro...iPageUsesTemplate
abstract
  • At certain points in the course of the game, the Courier may have their weapons confiscated from them. In some of these situations the player character will be presented with an option to retain some of their weapons in the form of a dialogue option which usually ends with the text "". Selecting this option will allow retaining a small subset of their weapons; what weapons are retained depends on the player character's Sneak skill. The most common locations where the "holdout" option is offered are the Strip's three functioning casinos, but a number of other locations will offer the option when entered. The complete list of locations is: * Gomorrah * The Tops * The Ultra-Luxe * The Fort * Camp McCarran interrogation room (when interrogating Silus)
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