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| - The Asgarnian Ice Dungeon is a moderately large dungeon in Asgarnia. It is found south of Port Sarim and north of Mudskipper Point (Fairy ring ), under a trapdoor. Look for the red exclamation sign (File:Dungeon icon.png) on the minimap, which indicates a dungeon. This dungeon is particularly dangerous to low level players, as every single monster within it is aggressive. The dungeon is also crucial to The Knight's Sword quest as this is the only location in RuneScape that contains Blurite rocks, allowing players to mine blurite ore.
- De Asgarnian Ice Dungeon is een grot in Asgarnia Voor free spelers. Het is ten zuiden van Port Sarim en ten noorden van Mudskipper Point (Fairy ring code: AIQ), onder een luik op de heuvel. De grot kan voor spelers met laag combat gevaarlijk zijn, omdat de monsters agressief zijn. Alleen in deze grot bevinden zich de Blurite rocks die nodig zijn voor The Knight's Sword quest Hier bevind zich sinds de release van de "Dungeoneering Batch 2" ook een bonus dungeon, in deze bonus dungeon zitten Frost Dragons.
- Jääluolat sijaitsevat Port Sarimin eteläpuolella. Luola on suosittu taistelutaitojen kehityspaikka, koska jätit pudottavat arvokkaita tavaroita.Seuraava info tulee englannin kielellä. l0l When walking, go to Port Sarim and head south from the Port Sarim Jail, past a grove of willow trees. Go up the small hill and you will arrive at the trapdoor. For faster transportation, players can use: Notable features The Blurite rocks are found at the easterns and southern edges of this cavern.
- When walking, go to Port Sarim and head south from the Port Sarim Jail, past a grove of willow trees. Go up the small hill and you will arrive at the trapdoor. For faster transportation, players can use:
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| - Jääluolat sijaitsevat Port Sarimin eteläpuolella. Luola on suosittu taistelutaitojen kehityspaikka, koska jätit pudottavat arvokkaita tavaroita.Seuraava info tulee englannin kielellä. l0l When walking, go to Port Sarim and head south from the Port Sarim Jail, past a grove of willow trees. Go up the small hill and you will arrive at the trapdoor. For faster transportation, players can use: Using a home teleport, to teleport to Port Sarim's lodestone, which is located only a few steps away from the entrance to the dungeon. Fairy ring code AIQ, which goes to Mudskipper Point. Teleport to House, if the player has a player-owned house (member's only) located in Rimmington. An Explorer's ring, which can teleport to the cabbage field north of Port Sarim. An Amulet of glory, which can teleport to Draynor Village, the village east of Port Sarim. A Clan Vexillum, which can teleport to the clan camp area north of Port Sarim. Map Notable features Blurite - Blurite is an ore and this dungeon is its only location. Blurite is needed for The Knight's Sword and Defender of Varrock quests. Members can also make blurite crossbow and bolts. There are aggressive level 53 Ice Giants and level 57 Ice Warriors guarding the rocks. For low level players, it may be advisable to take only a pickaxe and perhaps lots of food when attempting to mine the ore. Skeletal wyverns (members only) - The level 198 skeletal wyverns are slayer assignments requiring a Slayer level of 72. An elemental shield (or similar defence, such as a Dragonfire shield) is necessary to avoid taking heavy damage from them. They can drop Granite legs as well as the coveted Draconic visages. Slaying a skeletal wyvern is a one of the requirements for the Falador hard tasks. Charm Gathering - Ice Warriors and Ice Giants are popular monsters to kill for Gold charms, as they have a relatively good chance of dropping them. Gold charms are the most common drops, but they drop all types of charms. They do not drop other charms commonly enough to make them a good source for any others. Resource Dungeon - There is also a resource dungeon located in this dungeon which requires 85 Dungeoneering to get in. It consists of 12 Frost Dragons which are commonly killed for their Frost Dragon Bones which can earn several million coins an hour depending on your combat level. Tour of the Asgarnian Ice Dungeon Descend down the trapdoor to appear in a chamber by the bottom of the ladder. Walk west a ways and you will see many level 6 Muggers. They often drop rope, so they are one of the few sources of free rope for players on tight budgets. If players head north, they will find themselves in a large room full of level 26 Pirates. This room has a few respawn points of coins (no more than 5 coins each spot). There are several chests here; most are empty but some occasionally contain a pot or a few coins. There is also a cross in the middle of the room. There are two paths that lead east. A few Hobgoblins, include several level 28s and one level 42, wander around here. Regardless of the path you take, you will end up in the same place, at the heart of the ice caves. This is where the dungeon becomes dangerous, especially for lower-level players, because of the large number of Ice warriors patrolling the area. Near the eastern wall of the central cavern are a few Ice giants. The giants are popular to kill, as they drop Big bones as well as Mithril and Black items. It can be troublesome to try to attack the giants, as the aggressive, quick ice warriors often will attack first. It can be done, however, by using run, dodging around obstacles in cavern (which can hinder the warriors), and hugging the eastern wall (where fewer warriors go). NOTE: Eventually while training here, the warriors and giants will become non-aggressive and players can attack freely. It is recommended to bring plenty of food with you when training on ice giants or ice warriors. Using prayer can be useful, as there is an altar a bit north-west of the entrance to the dungeon. Fire spells work well against all of them. The Blurite rocks are found at the easterns and southern edges of this cavern. The entrance to the chamber containing the Skeletal Wyverns is in the south of the central ice cavern. This chamber can be entered only by members. It is a very dangerous place, because of the wyverns, and players should be thoroughly prepared against the monsters before entering the chamber. The ice warriors and ice giants cannot attack any player standing in this spot under any conditions, and ranging/maging them from there usually results in the targeted monster retreating a distance away. This is a good place to rest up and wait for the blurite to respawn, or perform a teleport without being interrupted. Monsters Skeletal Wyvern, level 198 Ice Warrior, level 57 Ice Giant, level 53 Hobgoblin, level 28 and 42 Pirate, level 26 Mugger, level 6 Quests The Knight's Sword Defender of Varrock Music Starlight (music track) Woe of the Wyvern (in the Wyvern's chamber) Trivia On 30 October 2011, there was a glitch where the minimap turned black. This happened when you logged off to the lobby and then logged back in. This has not yet been fixed. fi:Asgarnian Ice Dungeon nl:Asgarnian Ice Dungeon Luokka:Paikat Luokka:Luolastot
- The Asgarnian Ice Dungeon is a moderately large dungeon in Asgarnia. It is found south of Port Sarim and north of Mudskipper Point (Fairy ring ), under a trapdoor. Look for the red exclamation sign (File:Dungeon icon.png) on the minimap, which indicates a dungeon. This dungeon is particularly dangerous to low level players, as every single monster within it is aggressive. The dungeon is also crucial to The Knight's Sword quest as this is the only location in RuneScape that contains Blurite rocks, allowing players to mine blurite ore.
- De Asgarnian Ice Dungeon is een grot in Asgarnia Voor free spelers. Het is ten zuiden van Port Sarim en ten noorden van Mudskipper Point (Fairy ring code: AIQ), onder een luik op de heuvel. De grot kan voor spelers met laag combat gevaarlijk zijn, omdat de monsters agressief zijn. Alleen in deze grot bevinden zich de Blurite rocks die nodig zijn voor The Knight's Sword quest De grot wordt bewoond door Muggers level6, Pirates level 26, Hobgoblins level 28 en 42, Ice warriors level57, Ice Giants level 53 en Skeletal Wyverns level140 (deze bevinden zich in een gedeelte waar je eerst door heen moet kruipen voordat je er bij kan dus de skeletal wyverns zullen je niet aanvallen tot je je binnen dat deel van de begeeft.) Hier bevind zich sinds de release van de "Dungeoneering Batch 2" ook een bonus dungeon, in deze bonus dungeon zitten Frost Dragons. een Dungeoneering level van 85 is nodig om deze te betreden, bij je eerste binnenkomst krijg je 15.000 xp in Dungeoneering.thumb|een speler die de Frost dragon dungeon betreed en:Asgarnian Ice Dungeon Categorie:Dungeons Categorie:Asgarnia Categorie:Locaties Categorie:Infobox nodig Categorie:Monsters Categorie:Afbeeldingen Categorie:Map nodig
- When walking, go to Port Sarim and head south from the Port Sarim Jail, past a grove of willow trees. Go up the small hill and you will arrive at the trapdoor. For faster transportation, players can use:
* A home teleport, to teleport to Port Sarim's lodestone, which is located only a few steps away from the entrance to the dungeon.
* Fairy ring code ••, which goes to Mudskipper Point.
* Teleport to House, if the player has a player-owned house (members only) located in Rimmington.
* An Explorer's ring, which can teleport to the cabbage field north of Port Sarim.
* An Amulet of glory, which can teleport to Draynor Village, the village east of Port Sarim.
* A Clan Vexillum, which can teleport to the clan camp area north of Port Sarim.
* The Captain's Log, which can teleport to your POP portal. Then, just run south.
- When walking, go to Port Sarim and head south from the Port Sarim Jail, past a grove of willow trees. Go up the small hill and you will arrive at the trapdoor. For faster transportation, players can use:
* A home teleport, to teleport to Port Sarim's lodestone, which is located only a few steps away from the entrance to the dungeon.
* Fairy ring code , which goes to Mudskipper Point.
* Teleport to House, if the player has a player-owned house (members only) located in Rimmington.
* An Explorer's ring, which can teleport to the cabbage field north of Port Sarim.
* An amulet of glory, which can teleport to Draynor Village, the village east of Port Sarim.
* A clan vexillum, which can teleport to the clan camp area north of Port Sarim.
* The Captain's log, which can teleport to your POP portal. Then, just run south.
* A Dungeoneering cape to instantly teleport right into the dungeon, just outside the resource dungeon's entrance.
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