*The mounted heads can be in the player's own house, or in another player's house. When the spell is cast on one of these items, it will tune the bane ore into a bane ore related to the monster. The monster-related item will not be destroyed in this process. The spell has a make-x/make-all option when cast with multiple ores in the inventory. All ore in the inventory will be tuned in one instance, with experience received for each ore.
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| - *The mounted heads can be in the player's own house, or in another player's house. When the spell is cast on one of these items, it will tune the bane ore into a bane ore related to the monster. The monster-related item will not be destroyed in this process. The spell has a make-x/make-all option when cast with multiple ores in the inventory. All ore in the inventory will be tuned in one instance, with experience received for each ore.
- *The mounted heads can be in the player's own house, or in another player's house. When the spell is cast on one of these items, it will tune the bane ore into a bane ore related to the monster. The monster-related item will not be destroyed in this process. The spell has a make-x/make-all option when cast with multiple ores in the inventory. All ore in the inventory will be tuned in one instance, with experience received for each ore. Unlocking the Tune Bane Ore spell is one of the requirements needed to wear both the Master quest cape and the Completionist cape.
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| - *The mounted heads can be in the player's own house, or in another player's house. When the spell is cast on one of these items, it will tune the bane ore into a bane ore related to the monster. The monster-related item will not be destroyed in this process. The spell has a make-x/make-all option when cast with multiple ores in the inventory. All ore in the inventory will be tuned in one instance, with experience received for each ore. The tuned bane ore can then be smelted into a bane bar (related to the same monster), which can then be smithed on a Kethsian anvil into arrowtips or unfeathered bolts, which, when completed, do extra damage to the specified monster.
- *The mounted heads can be in the player's own house, or in another player's house. When the spell is cast on one of these items, it will tune the bane ore into a bane ore related to the monster. The monster-related item will not be destroyed in this process. The spell has a make-x/make-all option when cast with multiple ores in the inventory. All ore in the inventory will be tuned in one instance, with experience received for each ore. The tuned bane ore can then be smelted into a bane bar (related to the same monster), which can then be smithed on a Kethsian anvil into arrowtips or unfeathered bolts, which, when completed, do extra damage to the specified monster. Unlocking the Tune Bane Ore spell is one of the requirements needed to wear both the Master quest cape and the Completionist cape.
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