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An Entity of Type : dbkwik:resource/4EfmJ1_3cKn0s-7bXg6EWQ==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

If Amaterasu and Chibiterasu become unable to use their Celestial Brush, usually because of depleting their ink, their Divine Instruments will disappear from their back, limiting them to attacking with mundane physical attacks until at least one inkpot regenerates and restores their weapons to full use. They can also be stunned by direct physical strikes (Amaterasu will only be stunned if she is not protected by at least one level of Godhood). Amaterasu may also become immobilized for a few seconds after launching an aerial Sub-Glaive plunge, as the blade will be stuck in the ground. Similarly, when launching the Providence Crystal, Chibiterasu will take a while to rear up, then release the crystals. During this time, he is vulnerable to attacks.

AttributesValues
rdf:type
rdfs:label
  • Stunned
  • Stunned
rdfs:comment
  • If Amaterasu and Chibiterasu become unable to use their Celestial Brush, usually because of depleting their ink, their Divine Instruments will disappear from their back, limiting them to attacking with mundane physical attacks until at least one inkpot regenerates and restores their weapons to full use. They can also be stunned by direct physical strikes (Amaterasu will only be stunned if she is not protected by at least one level of Godhood). Amaterasu may also become immobilized for a few seconds after launching an aerial Sub-Glaive plunge, as the blade will be stuck in the ground. Similarly, when launching the Providence Crystal, Chibiterasu will take a while to rear up, then release the crystals. During this time, he is vulnerable to attacks.
  • Stunned is a condition. * You grant combat advantage. * You can’t take actions. * You can’t flank an enemy. * You fall if you are flying, unless you can hover.
  • Stunned creatures stand helplessly in a motionless stupor and are considered prone.
  • Stunned is a condition in Fallout Tactics.
  • Stunned is a status condition in ADOM. It prevents or interferes with the usage of many game commands, though it does not render the PC completely helpless (as being paralyzed or asleep would). It is very similar to confusion, but generally not as common or dangerous.
  • This is one of the most irritating things to occur to the player, seen only in campaign. It results in a state of immobility, causing the player to fall to his knees and cover his head, most commonly due to the opening of nearby Emergence Holes, although this is less commonly known. Should this happen, push the A button when instructed and you will be mobile once again. Cause: nearby Emergence Holes Unfortunately, when spotted, no equipment was used to capture this event, so we are currently waiting for a screenshot.
  • Stunned is a status effect that causes a character to be unable to move or act for one turn. This is effect can be caused by attacks like the Lizardman's Stunner attack.
  • If a creature is both stunned and prone, the associated modifiers to an attacker's roll stack, but the prone condition is removed after a single flurry. (For example, if a stunned creature is knocked down, then each blow thereafter during that flurry will receive both the prone modifier and the stunned bonus, while attacks after that flurry will receive only the stunned bonus.)
  • Stunned is a condition added in the Second Edition base game. Condition text: File:Action.png: Discard this card or token. This is the only action you may perform on your turn while you have this card or token. Creatures who are stunned must use an action to discard the stunned condition. That is the only action a stunned creature may perform as long as it is stunned. However, after using an action to discard the condition, both heroes and monsters can then use his or her second action per standard rules.
  • Stunned! is a combat state that disallows attacking. More specifically it prevents the use of action as well as stopping default attacks like ranged shot. The following specials can apply the stunned state: * Kick * Pistol Whip * Flash Bang The stunned state can avoided, removed and prevented. While Kick is available to all professions that chose to invest in the Beast Master Expertise, Flash Bang can only be applied by Spies and Pistol Whip can only be applied by Smugglers that has spent expertise points to unlock the attack.
  • Stunned is a State. Stunned prevents the target from acting during the turn. Misses a turn
dcterms:subject
dbkwik:resource/jMM3BeoNa7urdcfVV9q98g==
  • 状態異常
dbkwik:descent2e/p...iPageUsesTemplate
dbkwik:fallout/pro...iPageUsesTemplate
dbkwik:gears-of-wa...iPageUsesTemplate
dbkwik:gearsofwar/...iPageUsesTemplate
dbkwik:ja.lotro/pr...iPageUsesTemplate
dbkwik:okami/prope...iPageUsesTemplate
dbkwik:wakfu/prope...iPageUsesTemplate
Games
  • FOT
dbkwik:resource/EPHVgNVi4W3HQEq0KytlCA==
  • 5(xsd:integer)
dbkwik:resource/VahpfUDRD958JN2ZMinwmw==
  • 運動障害効果
Ability
  • 移動・行動不可
risk
  • penalty to Perception and Agility
Quality
  • 共通
abstract
  • If Amaterasu and Chibiterasu become unable to use their Celestial Brush, usually because of depleting their ink, their Divine Instruments will disappear from their back, limiting them to attacking with mundane physical attacks until at least one inkpot regenerates and restores their weapons to full use. They can also be stunned by direct physical strikes (Amaterasu will only be stunned if she is not protected by at least one level of Godhood). Amaterasu may also become immobilized for a few seconds after launching an aerial Sub-Glaive plunge, as the blade will be stuck in the ground. Similarly, when launching the Providence Crystal, Chibiterasu will take a while to rear up, then release the crystals. During this time, he is vulnerable to attacks.
  • Stunned is a condition. * You grant combat advantage. * You can’t take actions. * You can’t flank an enemy. * You fall if you are flying, unless you can hover.
  • Stunned creatures stand helplessly in a motionless stupor and are considered prone.
  • Stunned is a condition in Fallout Tactics.
  • Stunned is a status condition in ADOM. It prevents or interferes with the usage of many game commands, though it does not render the PC completely helpless (as being paralyzed or asleep would). It is very similar to confusion, but generally not as common or dangerous.
  • This is one of the most irritating things to occur to the player, seen only in campaign. It results in a state of immobility, causing the player to fall to his knees and cover his head, most commonly due to the opening of nearby Emergence Holes, although this is less commonly known. Should this happen, push the A button when instructed and you will be mobile once again. Cause: nearby Emergence Holes Unfortunately, when spotted, no equipment was used to capture this event, so we are currently waiting for a screenshot.
  • Stunned is a status effect that causes a character to be unable to move or act for one turn. This is effect can be caused by attacks like the Lizardman's Stunner attack.
  • If a creature is both stunned and prone, the associated modifiers to an attacker's roll stack, but the prone condition is removed after a single flurry. (For example, if a stunned creature is knocked down, then each blow thereafter during that flurry will receive both the prone modifier and the stunned bonus, while attacks after that flurry will receive only the stunned bonus.)
  • Stunned is a condition added in the Second Edition base game. Condition text: File:Action.png: Discard this card or token. This is the only action you may perform on your turn while you have this card or token. Creatures who are stunned must use an action to discard the stunned condition. That is the only action a stunned creature may perform as long as it is stunned. However, after using an action to discard the condition, both heroes and monsters can then use his or her second action per standard rules.
  • Stunned! is a combat state that disallows attacking. More specifically it prevents the use of action as well as stopping default attacks like ranged shot. The following specials can apply the stunned state: * Kick * Pistol Whip * Flash Bang The stunned state can avoided, removed and prevented. While Kick is available to all professions that chose to invest in the Beast Master Expertise, Flash Bang can only be applied by Spies and Pistol Whip can only be applied by Smugglers that has spent expertise points to unlock the attack.
  • Stunned is a State. Stunned prevents the target from acting during the turn. Misses a turn
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