Fatalities:
* Target Practice (Close): Down Forward Down Back 2.
* Pinned Down (Mid): Forward Back Down Down 1.
* Stage Fatality (Close): Up Down Forward 4. Brutalities:
* A Little Heart (Universal): Go 7 seconds without being hit during final round, must be sweep distance from opponent, final hit must come from Straight Arrow.
* Round About (Universal): Preform 3 Cartwheel Drops during match, final hit must come from Cartwheel Smash.
* Where'd You Go (Universal): Use 3 level interactions, final hit must come throw.
* Bullseye (Ancestral Variation): Use every quiver type, must be at sweep distance, final hit must come from Air Down Arrow and connect with opponent's head.
* Burnt Out (Bojutsu Variation): Opponent must be in the air when Bo Flame connects final hi
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| - Fatalities:
* Target Practice (Close): Down Forward Down Back 2.
* Pinned Down (Mid): Forward Back Down Down 1.
* Stage Fatality (Close): Up Down Forward 4. Brutalities:
* A Little Heart (Universal): Go 7 seconds without being hit during final round, must be sweep distance from opponent, final hit must come from Straight Arrow.
* Round About (Universal): Preform 3 Cartwheel Drops during match, final hit must come from Cartwheel Smash.
* Where'd You Go (Universal): Use 3 level interactions, final hit must come throw.
* Bullseye (Ancestral Variation): Use every quiver type, must be at sweep distance, final hit must come from Air Down Arrow and connect with opponent's head.
* Burnt Out (Bojutsu Variation): Opponent must be in the air when Bo Flame connects final hi
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TAB
| - Gallery
- Overview
- Moveset
- Alternative Timeline
- Fatality Theater
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abstract
| - Fatalities:
* Target Practice (Close): Down Forward Down Back 2.
* Pinned Down (Mid): Forward Back Down Down 1.
* Stage Fatality (Close): Up Down Forward 4. Brutalities:
* A Little Heart (Universal): Go 7 seconds without being hit during final round, must be sweep distance from opponent, final hit must come from Straight Arrow.
* Round About (Universal): Preform 3 Cartwheel Drops during match, final hit must come from Cartwheel Smash.
* Where'd You Go (Universal): Use 3 level interactions, final hit must come throw.
* Bullseye (Ancestral Variation): Use every quiver type, must be at sweep distance, final hit must come from Air Down Arrow and connect with opponent's head.
* Burnt Out (Bojutsu Variation): Opponent must be in the air when Bo Flame connects final hit.
* Decapitator (Shaolin Variation): Guide Chakram to opponent's head and shins, final hit must come from Chakram.
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