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| - File:Quake1.gif <default>DMAS06: King Of The Castle</default> Game Episode Designer Level Editor Soundtrack Level Theme Previous Map Next Map Specific Information Enemies Secrets New Weapons New Powerups New Obstacles New Enemies New Misc [Source] King Of The Castle or King of the Castle is the sixth level of DEATHMATCH Maps. This level features a platform at the top of the map that holds a large number of Rockets, a Grenade Launcher, a Thunderbolt, and the Red Armor. The goal is to get on the platform, thereby becoming "king" of the map. From this position, the player can destroy their opponents while getting plenty of resources. The goal of the other players is to knock the "king" off his pedestal by either going up a tunnel filled with Water or by walking up a series of sloped platforms. This means that the "king" could possibly be attacked from different directions, possibly losing his "kingdom". The End Tunnel is found behind a Door at the bottom of the map. This level is intended for 14 players or less. Though this level is intended to be Multiplayer only, the level was designed to hold Enemies. As Enemies do not exist in Deathmatch games, this means that the aforementioned Enemies only appear in the Single Player rendition of this level. As Enemies and a Single Player spawn point exist, this means the level is fully functional in Single Player even though it is intended for Multiplayer. This level also is a recreation of "quakewater", the level John Mavor, a level designer that worked with Gregory A. MacMartin on Radix: Beyond the Void, made in 3 hours for THRED. This level is notable for being the level Jim Lowell posted screenshots of immediately following the release of Qtest in order to popularize THRED and thus one of the first custom levels for Quake.
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